30-07-2020, 09:10 PM
Hey there,
We're using Obi 5.3,
Unity 2019.4.4f1
Windows 10
In Unity Editor it's not possible to see the memory leak in the profiler,
only after building an exe it's possible to see it in the Task Manager.
Steps to reproduce:
1. Create a new empty scene(no need for even a camera in the room)
2. Create an empty GameObject
3. Add to the object both Components "Obi Fixed Updater" and "Obi Solver"
4. Build an exe
5. Run the exe and see its ram grows in the Task Manager
If you remove one of the components and rebuild it, it won't leak.
It's really critical to us, since it's a project that's going to be open for many hours, and with more than one solver...
And we'd rather not having to restart it every once in a while.
I'm really out of ideas, so any help would be appreciated
Thanks
We're using Obi 5.3,
Unity 2019.4.4f1
Windows 10
In Unity Editor it's not possible to see the memory leak in the profiler,
only after building an exe it's possible to see it in the Task Manager.
Steps to reproduce:
1. Create a new empty scene(no need for even a camera in the room)
2. Create an empty GameObject
3. Add to the object both Components "Obi Fixed Updater" and "Obi Solver"
4. Build an exe
5. Run the exe and see its ram grows in the Task Manager
If you remove one of the components and rebuild it, it won't leak.
It's really critical to us, since it's a project that's going to be open for many hours, and with more than one solver...
And we'd rather not having to restart it every once in a while.
I'm really out of ideas, so any help would be appreciated
Thanks