05-06-2020, 11:19 AM
IOS Build stuck
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05-06-2020, 02:03 PM
I can confirm that using older xcode and older obi plugin works.
I used Xcode 11.3 + Obi 5.4
I can build via xCode 12.0 (beta2)
But, the fluid is not shown on device (iPhone XR, 7) https://youtu.be/FTGcPfuOQ7g Furthemore, before I build my unity project, fluid shows as well in Editor. But, it shows no fluid after build. https://youtu.be/N9zQuQb-VAU
17-07-2020, 08:30 AM
(17-07-2020, 04:15 AM)kyongtai Wrote: I can build via xCode 12.0 (beta2) Hi, Fluid shows on device fine for us (iPhone 7, built with XCode 11.3.1). Do any errors/warnings appear on the Xcode console while running the game on the device?
17-07-2020, 09:42 AM
(17-07-2020, 08:30 AM)josemendez Wrote: Hi, not specially.. I will try to build with xCode 11.3.1. Code: [b]2020-07-17 17:39:30.961414+0900 next[1384:575704] Built from '2019.3/staging' branch, Version '2019.3.15f1 (59ff3e03856d)', Build type 'Release', Scripting Backend 'il2cpp'[/b]
17-07-2020, 09:58 AM
(17-07-2020, 09:42 AM)kyongtai Wrote: not specially.. Hi there, Does not look like the physics lib is actually running, there should be more stuff in the log. Try enabling the ObiParticleRenderer's "render" checkbox. If particles are not visible in the device, then it means the engine is not running at all. This could be due to the lib not being exported to the Xcode project, or some other issue.
17-07-2020, 10:02 AM
(17-07-2020, 09:58 AM)josemendez Wrote: Hi there, particles are visible in device as well
17-07-2020, 10:07 AM
(This post was last modified: 17-07-2020, 10:09 AM by josemendez.)
(17-07-2020, 10:02 AM)kyongtai Wrote: particles are visible in device as well What renderer are you using? SimpleFluidRenderer, or the standard FluidRenderer? Both should run fine anyway, but just to narrow the issue down. Here's the simple fluid renderer running in an iPhone 7: https://www.youtube.com/watch?v=bn70QNEM9lg Also: are you running one of the sample scenes, or a scene of your own? If it's one of your own, can you describe/post your setup?
17-07-2020, 12:41 PM
(17-07-2020, 10:07 AM)josemendez Wrote: What renderer are you using? SimpleFluidRenderer, or the standard FluidRenderer? Both should run fine anyway, but just to narrow the issue down. Here's the simple fluid renderer running in an iPhone 7: unity 2019.3.15, URP I changed ObiFluidRenderFeature.cs, using using UnityEngine.Rendering.Universal https://youtu.be/50n9Gw7UuI4 I was testing your sample scenes (some of them are not show fluid even on editor)
17-07-2020, 02:11 PM
(17-07-2020, 12:41 PM)kyongtai Wrote: unity 2019.3.15, URP Hi, ObiFluidRendererFeature is still in preview, only compatible with LWRP and early URP versions. We do have full URP support in 5.5, which is still in beta. I can send you the relevant files if you wish, just write to support(at)virtualmethodstudio.com. cheers, |
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