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Help  skinned cloth simulating doesn't work on Android devices
#1
Triste 
I watched this video https://www.youtube.com/watch?v=usXaFr6N630, and created a similar project that simulating a t-shirt using skinned cloth. It worked good on Android platform on my PC, but failed to run on a real android device. It seems that the skinned cloth component was deactivated on my android device for some reason. 
I wonder if this feature is supported on android devices?

I am using Unity2019.2.21f1
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#2
(17-02-2020, 09:41 AM)guoli Wrote: I watched this video https://www.youtube.com/watch?v=usXaFr6N630, and created a similar project that simulating a t-shirt using skinned cloth. It worked good on Android platform on my PC, but failed to run on a real android device. It seems that the skinned cloth component was deactivated on my android device for some reason. 
I wonder if this feature is supported on android devices?

Hi,

This is fully supported in Android. What Obi version are you using, and what Android device did you deploy to?
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#3
(17-02-2020, 09:43 AM)josemendez Wrote: Hi,

This is fully supported in Android. What Obi version are you using, and what Android device did you deploy to?

Obi version: Obi Cloth 5.1
Android Device: HUAWEI P20, similar to this one: https://www.amazon.com/P20-EML-L29-Unloc...840&sr=8-3
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#4
(17-02-2020, 09:43 AM)josemendez Wrote: Hi,

This is fully supported in Android. What Obi version are you using, and what Android device did you deploy to?

Got these errors :
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
      at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <319b5411003b47fbaceecace494b6f79>:0 
      at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <319b5411003b47fbaceecace494b6f79>:0 
      at Obi.ObiClothRendererBase.UpdateActiveVertex (Obi.ObiSolver solver, System.Int32 actorIndex, System.Int32 meshVertexIndex) [0x00187] in ObiClothRendererBase.cs:129 
      at Obi.ObiClothRendererBase.UpdateRenderer (Obi.ObiActor actor) [0x00093] in ObiClothRendererBase.cs:152
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#5
(21-02-2020, 10:25 AM)guoli Wrote: Got these errors :
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
      at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <319b5411003b47fbaceecace494b6f79>:0 
      at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <319b5411003b47fbaceecace494b6f79>:0 
      at Obi.ObiClothRendererBase.UpdateActiveVertex (Obi.ObiSolver solver, System.Int32 actorIndex, System.Int32 meshVertexIndex) [0x00187] in ObiClothRendererBase.cs:129 
      at Obi.ObiClothRendererBase.UpdateRenderer (Obi.ObiActor actor) [0x00093] in ObiClothRendererBase.cs:152

This post also solved my problem. http://obi.virtualmethodstudio.com/forum...p?tid=2074
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