Hello obi guys! I've bought obi cloth and obi fluid and I really enjoy them. They're amazing tools!
I want to make a scene that a character is taking shower. So I'm trying to make the fluid collide with the character's body correctly.
But you know a character's colliders can't be the mesh colliders because it's too complex and needs updating when the character acts which also costs heavily.
It's like capsules and cubes combined into a simple human shape, which are used as ragdoll colliders.
So, now the fluid reacts to the ragdoll colliders but it doesn't meet my expectation.
I checked your manual I found distance field may solve this but it turned out that it didn't support the skinned mesh ((skeletal animation).
I've been stuck for 2 days soI have to ask for help here.
Any way to make it possible that the fluid collide with a skeletal character accurately?
Please give me any tips or hints.
I want to make a scene that a character is taking shower. So I'm trying to make the fluid collide with the character's body correctly.
But you know a character's colliders can't be the mesh colliders because it's too complex and needs updating when the character acts which also costs heavily.
It's like capsules and cubes combined into a simple human shape, which are used as ragdoll colliders.
So, now the fluid reacts to the ragdoll colliders but it doesn't meet my expectation.
I checked your manual I found distance field may solve this but it turned out that it didn't support the skinned mesh ((skeletal animation).
I've been stuck for 2 days soI have to ask for help here.
Any way to make it possible that the fluid collide with a skeletal character accurately?
Please give me any tips or hints.