28-09-2019, 05:49 PM
I'm thinking about using this asset for my next project, a blacksmith game. Would this asset be viable for simulating a pliable metal? What I mean precisely is whether the deformations this asset provides are physically correct (enough) to allow for predictable manipulation (for example a metal rod that could be flattened and its volume wouldn't change in the process). The other aspect is changing the properties of the softbody in runtime to make it more/less pliable. The last thing is the max "resolution" of the softbody. Could I make it very precise and realistic or are there limits when it comes to changing the particle size?