26-04-2019, 03:20 PM
Hello,
I recently updated my project to both ObiCloth 4.1 and Unity 2018.3.
My project uses prefabs, nested prefabs and prefab variants. Whilst working with ObiCloth I have encountered a few issues regarding Obi Pins and Obi Handles.
Defining Pin constraints in the Prefab editor simply does not work. References to the Pin object are not preserved. I am forced to unpack the Prefab, modify the ObiCloth, and re-create the Prefab.
I've noticed a similar problem with Obi Handles, they do not a appear in the hierarchy when creating them.
I think the issue may be in part due to how the Prefab system recognizes objects as 'changed', as modifying many of the ObiCloth attributes does not appear to result in a 'dirtying' of the object, which may be causing some issue elsewhere?
Any support on this would be greatly appreciated.
Thanks in advance. Really impressed with the continued support and enhancement of this fantastic asset!
I recently updated my project to both ObiCloth 4.1 and Unity 2018.3.
My project uses prefabs, nested prefabs and prefab variants. Whilst working with ObiCloth I have encountered a few issues regarding Obi Pins and Obi Handles.
Defining Pin constraints in the Prefab editor simply does not work. References to the Pin object are not preserved. I am forced to unpack the Prefab, modify the ObiCloth, and re-create the Prefab.
I've noticed a similar problem with Obi Handles, they do not a appear in the hierarchy when creating them.
I think the issue may be in part due to how the Prefab system recognizes objects as 'changed', as modifying many of the ObiCloth attributes does not appear to result in a 'dirtying' of the object, which may be causing some issue elsewhere?
Any support on this would be greatly appreciated.
Thanks in advance. Really impressed with the continued support and enhancement of this fantastic asset!