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Help  Using a rigidbody/collider attached to cloth
#1
In the SoccerGoal sample scene, I added a kinematic rigidbody and collider to the goal poles with a very bouncy physics material. When shooting a ball at the goal poles, the ball bounces very little. The expected bounciness is only seen if the goal poles are sufficiently far enough from the net cloth.

This 30s video demonstrates the behavior: https://youtu.be/CaCBXBeM1XQ

I assume that if the collision is within some radius of the cloth, the cloth physics are being applied instead of the goal_poles collider physics. Is that accurate? If so, is there a standard way of respecting the physics object's material (the bounciness of the soccer goal poles) while being attached to a cloth (the net)?

I'm new to Obi Cloth, so apologies if I missed something in the documentation. Thanks!
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#2
Hi!

(Today, 09:23 AM)jimmt Wrote: I assume that if the collision is within some radius of the cloth, the cloth physics are being applied instead of the goal_poles collider physics. Is that accurate?

Yes, that radius being the radius of the cloth particle it's colliding against. In other words: if the particle is thicker than the pole collider, the ball will collide with the particle instead of the pole.

(Today, 09:23 AM)jimmt Wrote: If so, is there a standard way of respecting the physics object's material (the bounciness of the soccer goal poles) while being attached to a cloth (the net)?

Just reduce the radius of the cloth particles near the pole. You can do this in the blueprint editor.

kind regards,
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