08-06-2025, 11:03 PM
I'm currently trying to achieve a fine spray effect similar to a shower head using Obi Fluid.
I've experimented with adjusting the Water blueprint, but I haven’t been able to replicate the shower head spray properly.
I also tried using multiple small nozzle holes by placing several emitters close together, but the emitted fluid particles tend to merge together right after spawning, which ruins the fine spray effect I'm aiming for.
Is there a method or setup that could help simulate this kind of effect more accurately?
Any tips or mechanisms that could prevent the particles from merging too quickly would be greatly appreciated.
I've experimented with adjusting the Water blueprint, but I haven’t been able to replicate the shower head spray properly.
I also tried using multiple small nozzle holes by placing several emitters close together, but the emitted fluid particles tend to merge together right after spawning, which ruins the fine spray effect I'm aiming for.
Is there a method or setup that could help simulate this kind of effect more accurately?
Any tips or mechanisms that could prevent the particles from merging too quickly would be greatly appreciated.