Hi,
I am using Obi Fluid 7.0.4 in Unity 2023.1.3f1 with Universal 2D, and I encountered the following error message:
This causes the transparent fluid to not display correctly.
If I comment out the code, the fluid seems to display correctly, but something appears to be missing.
However, in the RollingFriction example, the stone becomes invisible after commenting it out.
Before commenting:
![[Image: 1ALR-cbfyiQtxfQIttlQl9XNj0B_glag9]](https://lh3.googleusercontent.com/d/1ALR-cbfyiQtxfQIttlQl9XNj0B_glag9)
After commenting:
![[Image: 1xew-Xbj2OkhccoQQHU1_Pet6sLSFZTtN]](https://lh3.googleusercontent.com/d/1xew-Xbj2OkhccoQQHU1_Pet6sLSFZTtN)
![[Image: 1xVASWuV7mlT75j3JQeXWXZidO70CZBtY]](https://lh3.googleusercontent.com/d/1xVASWuV7mlT75j3JQeXWXZidO70CZBtY)
Any insights or solutions would be greatly appreciated.
Thank you!
I am using Obi Fluid 7.0.4 in Unity 2023.1.3f1 with Universal 2D, and I encountered the following error message:
Code:
Shader error in 'Shader Graphs/IndirectTransparent': 'OUTPUT_SH': Too few arguments to a macro call.
at Assets/Obi/Resources/ObiMaterials/Fluid/ObiLightingURP.cginc(79)
This causes the transparent fluid to not display correctly.
If I comment out the code, the fluid seems to display correctly, but something appears to be missing.
However, in the RollingFriction example, the stone becomes invisible after commenting it out.
Before commenting:
After commenting:
Any insights or solutions would be greatly appreciated.
Thank you!