16-04-2018, 01:39 PM
Hi,
I'm generating Drag and Lift force vectors that I would like to apply directly, ideally avoiding AerodynamicConstraints.
As far as I can tell, there are two ways to apply external forces to particles: Oni.AddWind and Oni.AddParticleExternalForces.
I was wondering how these APIs differ, and when each should be used?
Finally, for this situation, should I be applying forces differently if UsesCustomExternalForces is set, what exactly does this mean?
Much appreciated.
I'm generating Drag and Lift force vectors that I would like to apply directly, ideally avoiding AerodynamicConstraints.
As far as I can tell, there are two ways to apply external forces to particles: Oni.AddWind and Oni.AddParticleExternalForces.
I was wondering how these APIs differ, and when each should be used?
Finally, for this situation, should I be applying forces differently if UsesCustomExternalForces is set, what exactly does this mean?
Much appreciated.