The Obi Fluid works well in Unity Game and Scene both, but After I built it to Android and open it on my Mobile, the others (cubes or gravity) works well, only the liquid doesn't get rengered, I think they exist in scene because the shadow are exist, just I can not see the liquid part, How can I solve this problem?
(11-06-2024, 06:04 PM)Xingrui Wang Wrote: The Obi Fluid works well in Unity Game and Scene both, but After I built it to Android and open it on my Mobile, the others (cubes or gravity) works well, only the liquid doesn't get rengered, I think they exist in scene because the shadow are exist, just I can not see the liquid part, How can I solve this problem?
Can not See in Mobile:
Works normal in Game Scene:
Hi,
Which render pipeline are you using? (Built-in or URP)? If you’re using URP, which version?
What Android device are you running this on?
12-06-2024, 10:55 AM (This post was last modified: 12-06-2024, 10:58 AM by Xingrui Wang.)
(11-06-2024, 06:32 PM)josemendez Wrote: Hi,
Which render pipeline are you using? (Built-in or URP)? If you’re using URP, which version?
What Android device are you running this on?
Kind regards,
Hi, thankyou for your reply!!
I use URP, and follow the tutorial on Youtube, already add the Obi Render Feature to URP, and ticked the Opaque & Depth.
and My Unity Version is 2022.3.25f1.
12-06-2024, 11:00 AM (This post was last modified: 12-06-2024, 11:02 AM by josemendez.)
(12-06-2024, 10:55 AM)Xingrui Wang Wrote: Hi, thankyou for your reply!!
I use URP, and follow the tutorial on Youtube, already add the Obi Render Feature to URP, and ticked the Opaque & Depth.
and My Unity Version is 2022.3.25f1.
Also, my Android Device is SamSung Galaxy 23+
Hi,
Open up "Obi/Resources/ObiMaterials/URP/FluidShaderURP" file and change its “UniversalRenderPipeline” tag to “UniversalPipeline”. Some URP versions use the former, while others use the latter. Using the incorrect tag will still work in the Editor, but will silently fail in builds. This is a bug in Unity that hasn’t been addressed yet. See: http://obi.virtualmethodstudio.com/forum...-4197.html
Open up "Obi/Resources/ObiMaterials/URP/FluidShaderURP" file and change its “UniversalRenderPipeline” tag to “UniversalPipeline”. Some URP versions use the former, while others use the latter. Using the incorrect tag will still work in the Editor, but will silently fail in builds. This is a bug in Unity that hasn’t been addressed yet. See: http://obi.virtualmethodstudio.com/forum...-4197.html
Kind regards.
it Works, thankyou sosososossososososoosososos MUCH!!!