The API document of ObiSoftbody has this description:
I wonder what "fixed particles" and "active particles" are, as I can't find a way to paint a particle fixed or active in the blueprint editor. Does "fixed" just mean the particles attached by ObiParticleAttachment, or are they two different things?
Quote:override void Obi.ObiSoftbody.UpdateParticleProperties()
Recalculates shape matching rest state.
Recalculates the shape used as reference for transform position/orientation when there are no fixed particles, as well as the rest shape matching state. Should be called manually when changing the amount of fixed particles and/ or active particles.
I wonder what "fixed particles" and "active particles" are, as I can't find a way to paint a particle fixed or active in the blueprint editor. Does "fixed" just mean the particles attached by ObiParticleAttachment, or are they two different things?