I'm experiencing a weird issue: the particles are rendered in play mode, but not in editor mode.
I've checked the Frame Debugger, and the draw calls are called in both cases, so I really ran out of ideas.
Changing ZTest to off doesn't help, so I suppose it has nothing to do with depth.
I'm using a custom SRP, and I understand it would be quite hard to help with my issue without looking at my custom SRP's code. I can provide that if necessary, but it's a bit tedious to separate it from the current project's dependencies. I'd like to know if it's a known issue/intentional behavior first, and if not, where should I check to pinpoint the problem?
I've checked the Frame Debugger, and the draw calls are called in both cases, so I really ran out of ideas.
Changing ZTest to off doesn't help, so I suppose it has nothing to do with depth.
I'm using a custom SRP, and I understand it would be quite hard to help with my issue without looking at my custom SRP's code. I can provide that if necessary, but it's a bit tedious to separate it from the current project's dependencies. I'd like to know if it's a known issue/intentional behavior first, and if not, where should I check to pinpoint the problem?