22-12-2022, 04:12 PM
(This post was last modified: 22-12-2022, 04:13 PM by 5G_Zendmast.)
Hi all
I've got a few questions regarding some possibilities and things that are not entirely clear to me.
Let me start by explaining the base of our scene:
-------------------------------------------------------------
- We are trying to simulate a cable that's hanging in a crane and moves from point A to point B.
- The cable has a max length of 190m
- The cable has a min bending diameter of 1.2m
- The cable has a bundled mass of 288 kg/m
-------------------------------------------------------------
I've created the base scene and the cable is attached to a base shape that should act as the starting point of the cable (ObiAttachment) and the end of the cable is attached to its dedicated object (ObiAttachment).
In between this long cable there are support saddles where the cable will rest on, so there is some slack in the cable during the movements.
At first I made ObiAttachments on these saddles, but after some testing I don't think this will give a good representation of the cable as it will always be pinned to it.
I'm also not sure how to make sure the minimum bending diameter of the cable is 1.2m, is there any way to control this?
Is there a way we can incorporate the mass of the cable in ObiRope?
I see that we can appoint a mass to each control point of the rope but what does this exactly mean?
If I'm correct, mass in Unity is in kilo's. So if the control points mass is set to 288, does the cable behave as it actually would?
Is there a way to determine the length of a section of the rope?
For instance the part from start to the first saddle, this would be very helpful to the team.
Mabey this is possible if the Saddles are actual control points as well? then there's a reference from point a to b?
Using Unity as a tool for this work is new to us, as you can probably see based on my questions haha.
But we see good value in it, if we can understand a bit better how to use it for these kinds of situations.
Thank you in advance for your reply and if you need any additional information please let me know
Kind regards
I've got a few questions regarding some possibilities and things that are not entirely clear to me.
Let me start by explaining the base of our scene:
-------------------------------------------------------------
- We are trying to simulate a cable that's hanging in a crane and moves from point A to point B.
- The cable has a max length of 190m
- The cable has a min bending diameter of 1.2m
- The cable has a bundled mass of 288 kg/m
-------------------------------------------------------------
I've created the base scene and the cable is attached to a base shape that should act as the starting point of the cable (ObiAttachment) and the end of the cable is attached to its dedicated object (ObiAttachment).
In between this long cable there are support saddles where the cable will rest on, so there is some slack in the cable during the movements.
At first I made ObiAttachments on these saddles, but after some testing I don't think this will give a good representation of the cable as it will always be pinned to it.
I'm also not sure how to make sure the minimum bending diameter of the cable is 1.2m, is there any way to control this?
Is there a way we can incorporate the mass of the cable in ObiRope?
I see that we can appoint a mass to each control point of the rope but what does this exactly mean?
If I'm correct, mass in Unity is in kilo's. So if the control points mass is set to 288, does the cable behave as it actually would?
Is there a way to determine the length of a section of the rope?
For instance the part from start to the first saddle, this would be very helpful to the team.
Mabey this is possible if the Saddles are actual control points as well? then there's a reference from point a to b?
Using Unity as a tool for this work is new to us, as you can probably see based on my questions haha.
But we see good value in it, if we can understand a bit better how to use it for these kinds of situations.
Thank you in advance for your reply and if you need any additional information please let me know
Kind regards