22-12-2022, 12:53 AM
Hi, this is what I do...
I have a rope in Scene A.
Then I put that rope in DontDestroyOnLoad.
Then I load scene B.
After I have done that the rope does not collide with any obi collider in scene B! Opening the ropes path editor and changing something then closing it fixes the issue.
Enabling and disabling the rope also fixes the issue but sometimes completely breaks the rope so it aint reliable at all.
So I guess there is a function that I need to call after the scene has finished loading to like update all obi colliders. But I dont know what the function is called.
I have tried [solver].updateBackend
I have a rope in Scene A.
Then I put that rope in DontDestroyOnLoad.
Then I load scene B.
After I have done that the rope does not collide with any obi collider in scene B! Opening the ropes path editor and changing something then closing it fixes the issue.
Enabling and disabling the rope also fixes the issue but sometimes completely breaks the rope so it aint reliable at all.
So I guess there is a function that I need to call after the scene has finished loading to like update all obi colliders. But I dont know what the function is called.
I have tried [solver].updateBackend