04-10-2022, 09:27 PM
Hello, I am thinking about changing over from unity cloth to Obi Cloth.
I hope to use Obi Cloth and later Rope for the "classic" sail cloth use case.
I think it should all work, but one thing I could not find any info about, except here on the forum where the founder has said that Obi Cloth cannot be scaled.
With Unity Cloth, scaling the transform will actually fold(albeit awkwardly) the cloth. Is it possible to simply fold an Obi Cloth the same way?
Say I have a square sail cloth hanging down.
I want to pull the bottom particles up (1 fold)and then I want to pull the middle particles up(second fold) and then pull up the particles between middle and top for the final (third fold).
Best case scenario(what im trying to achieve): The sail looks packed up and not catching any wind.
First off is it possible to modify particles like that at run time? And second is it possible to set this up for a ship with 30 sails? And finally have you ever tested how many sails can be simulated at once? Would you think 200 sails(outlier max case in my game) is performant maybe I can set the simulation iterations to 2 instead of 1 as I saw in your YT tutorial thats the main "performance slider" for obi cloth.
Thanks a lot!
I hope these assets can bring my game to life! I already have a lot of work done and a build demo but with Unity Cloth it just isnt it right now.
Cheers
I hope to use Obi Cloth and later Rope for the "classic" sail cloth use case.
I think it should all work, but one thing I could not find any info about, except here on the forum where the founder has said that Obi Cloth cannot be scaled.
With Unity Cloth, scaling the transform will actually fold(albeit awkwardly) the cloth. Is it possible to simply fold an Obi Cloth the same way?
Say I have a square sail cloth hanging down.
I want to pull the bottom particles up (1 fold)and then I want to pull the middle particles up(second fold) and then pull up the particles between middle and top for the final (third fold).
Best case scenario(what im trying to achieve): The sail looks packed up and not catching any wind.
First off is it possible to modify particles like that at run time? And second is it possible to set this up for a ship with 30 sails? And finally have you ever tested how many sails can be simulated at once? Would you think 200 sails(outlier max case in my game) is performant maybe I can set the simulation iterations to 2 instead of 1 as I saw in your YT tutorial thats the main "performance slider" for obi cloth.
Thanks a lot!
I hope these assets can bring my game to life! I already have a lot of work done and a build demo but with Unity Cloth it just isnt it right now.
Cheers