17-08-2021, 01:49 AM
Hello,
This is my first post. I'am very beginner of using Unity and Obi rope.
Now I'm trying to simulate the winding hard rope to the coil, which is rotating and slightly moving to right. End of rope is fixed to the edge of the coil. I create rope with Obi rope and set Obi Rope Cursor to extract/retract the rope.
But when coil starts rotating, rope pass through the coil and it does not wind around the coil. I set Rigidbody to the coil and it has enough mass. I have set Obi Collider both on coil and rope.
I tried to solve this with changing iteration in Obi solver, but it didn't help.
I read the following thread. On this thread, there is a youtube movie and it is similar to what I'd like to realize.
http://obi.virtualmethodstudio.com/forum...ad-55.html
I'd appreciate any advice!
Thank you
This is my first post. I'am very beginner of using Unity and Obi rope.
Now I'm trying to simulate the winding hard rope to the coil, which is rotating and slightly moving to right. End of rope is fixed to the edge of the coil. I create rope with Obi rope and set Obi Rope Cursor to extract/retract the rope.
But when coil starts rotating, rope pass through the coil and it does not wind around the coil. I set Rigidbody to the coil and it has enough mass. I have set Obi Collider both on coil and rope.
I tried to solve this with changing iteration in Obi solver, but it didn't help.
I read the following thread. On this thread, there is a youtube movie and it is similar to what I'd like to realize.
http://obi.virtualmethodstudio.com/forum...ad-55.html
I'd appreciate any advice!
Thank you