Latest Threads |
Rope pinned to two dynami...
Forum: Obi Rope
Last Post: Crimson1462
3 hours ago
» Replies: 2
» Views: 101
|
Obi Softbody IndexOutOfRa...
Forum: Obi Softbody
Last Post: josemendez
8 hours ago
» Replies: 1
» Views: 8
|
Unity 6 Console Spam abou...
Forum: Obi Fluid
Last Post: josemendez
Today, 08:03 AM
» Replies: 3
» Views: 1,080
|
the Obi cloth has some co...
Forum: Obi Cloth
Last Post: josemendez
Today, 08:00 AM
» Replies: 2
» Views: 36
|
Hard crash in build after...
Forum: Obi Rope
Last Post: goldfire
04-05-2025, 10:10 PM
» Replies: 2
» Views: 175
|
Particle collision with s...
Forum: Obi Softbody
Last Post: Duncano
03-05-2025, 02:07 PM
» Replies: 2
» Views: 194
|
Memory leak warning with ...
Forum: Obi Fluid
Last Post: Softscale
02-05-2025, 04:36 PM
» Replies: 3
» Views: 219
|
Rope cursor with attachme...
Forum: Obi Rope
Last Post: josemendez
01-05-2025, 07:19 PM
» Replies: 1
» Views: 155
|
Issue Saving/Loading Part...
Forum: Obi Rope
Last Post: josemendez
30-04-2025, 01:20 PM
» Replies: 10
» Views: 758
|
Rope extension, vibration...
Forum: Obi Rope
Last Post: josemendez
29-04-2025, 04:09 PM
» Replies: 26
» Views: 1,956
|
|
|
"Edit Particles" NullReferenceException |
Posted by: RoryMakarov - 05-09-2017, 12:11 PM - Forum: Obi Rope
- Replies (4)
|
 |
I am getting the following error when clicking "Edit Particles"
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiPinConstraints.OnDrawGizmosSelected () (at Assets/Obi/Scripts/Constraints/ObiPinConstraints.cs:52)
UnityEngine.GUIUtility rocessEvent(Int32, IntPtr)
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiParticleActorEditor.DrawParticles () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:332)
Obi.ObiParticleActorEditor.DrawActorInfo () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:598)
Obi.ObiParticleActorEditor.OnSceneGUI () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:262)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2408)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1737)
UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1569)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:232)
|
|
|
vertical stacking of fluids of different density |
Posted by: shapevoid - 01-09-2017, 01:21 PM - Forum: Obi Fluid
- Replies (1)
|
 |
Hello,
Im looking for a solution to be able to vertically stack liquids of different density, obviously this is slightly removed from reality as most liquids would just mix, however what I want to do is add layers of different liquids in a tube. Can I exaggerate the properties of the particles to ensure that some liquids (eg milk) will have a greater density than others (eg honey), therefore allowing me to stack them vertically?
Cheers
|
|
|
Minimum requirement for PC spec |
Posted by: Brook - 01-09-2017, 05:44 AM - Forum: Obi Fluid
- Replies (1)
|
 |
Hi, I would like to know that what is the minimum requirement for PC spec that will achieve the 60 fps, the test case will be just a simple water pouring from one glass to another glass.
|
|
|
Triangle Skin Map editor broken |
Posted by: PeterP - 31-08-2017, 04:54 PM - Forum: Obi Cloth
- Replies (1)
|
 |
Hi
I'm trying to use proxies for my cloth simulation but my proxy editor is broken, materials are missing on both source and target mesh and if I try to paint them anyway they disappear from the scene as soon as I click them. I tried it on fresh, clean projects in Unity 5.6.3p1, 5.6.1, 2017.1.0p4 and 2017.1.0p5 on 2 separate machines. Other parts of this plugin seem to work fine.
|
|
|
|