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  "Edit Particles" NullReferenceException
Posted by: RoryMakarov - 05-09-2017, 12:11 PM - Forum: Obi Rope - Replies (4)

I am getting the following error when clicking "Edit Particles"

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiPinConstraints.OnDrawGizmosSelected () (at Assets/Obi/Scripts/Constraints/ObiPinConstraints.cs:52)
UnityEngine.GUIUtilityLenguarocessEvent(Int32, IntPtr)



NullReferenceException: Object reference not set to an instance of an object
Obi.ObiParticleActorEditor.DrawParticles () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:332)
Obi.ObiParticleActorEditor.DrawActorInfo () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:598)
Obi.ObiParticleActorEditor.OnSceneGUI () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:262)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2408)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1737)
UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1569)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:232)

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  vertical stacking of fluids of different density
Posted by: shapevoid - 01-09-2017, 01:21 PM - Forum: Obi Fluid - Replies (1)

Hello,

Im looking for a solution to be able to vertically stack liquids of different density, obviously this is slightly removed from reality as most liquids would just mix, however what I want to do is add layers of different liquids in a tube. Can I exaggerate the properties of the particles to ensure that some liquids (eg milk) will have a greater density than others (eg honey), therefore allowing me to stack them vertically?

Cheers

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Pregunta Frequently Asked Questions
Posted by: lidiamartinez - 01-09-2017, 11:45 AM - Forum: General - No Replies

Here's a list of Frequently Asked Questions in our website. 
It's updated frequently.

Obi FAQ

Read them before asking!

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Pregunta Frequently Asked Questions
Posted by: lidiamartinez - 01-09-2017, 11:43 AM - Forum: Obi Rope - No Replies

Here's a list of Frequently Asked Questions in our website. 
It's updated frequently.

Obi FAQ

Read them before asking!

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Pregunta Frequently Asked Questions
Posted by: lidiamartinez - 01-09-2017, 11:43 AM - Forum: Obi Cloth - No Replies

Here's a list of Frequently Asked Questions in our website. 
It's updated frequently.

Obi FAQ

Read them before asking!

Print this item

Pregunta Frequently Asked Questions
Posted by: lidiamartinez - 01-09-2017, 08:56 AM - Forum: Obi Fluid - No Replies

Here's a list of Frequently Asked Questions in our website. 
It's updated frequently.

Obi FAQ

Read them before asking!

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  New video: Performance and the Death Spiral
Posted by: lidiamartinez - 01-09-2017, 08:50 AM - Forum: Announcements - Replies (1)

This will be very interesting to all of you, if you are learning how to use Physics Engines.

https://www.youtube.com/watch?v=sUVqa-72-Ms

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  How to add instantiated prefab camera space fluid effect?
Posted by: skywaver - 01-09-2017, 06:35 AM - Forum: Obi Fluid - Replies (1)

I instantiated a prefabed particle emitter on scene, and added to camera's particle
renderer list, but this added one did not show. But non- screen space effect version
instantiated emitter showed well.

Can I have some tip on this? Thanks for reading.

[attachment=9]

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  Minimum requirement for PC spec
Posted by: Brook - 01-09-2017, 05:44 AM - Forum: Obi Fluid - Replies (1)

Hi, I would like to know that what is the minimum requirement for PC spec that will achieve the 60 fps, the test case will be just a simple water pouring from one glass to another glass.

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  Triangle Skin Map editor broken
Posted by: PeterP - 31-08-2017, 04:54 PM - Forum: Obi Cloth - Replies (1)

Hi

I'm trying to use proxies for my cloth simulation but my proxy editor is broken, materials are missing on both source and target mesh and if I try to paint them anyway they disappear from the scene as soon as I click them. I tried it on fresh, clean projects in Unity 5.6.3p1, 5.6.1, 2017.1.0p4 and 2017.1.0p5 on 2 separate machines. Other parts of this plugin seem to work fine.

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