Latest Threads |
How to apply mass 0 to al...
Forum: Obi Softbody
Last Post: josemendez
10 hours ago
» Replies: 3
» Views: 37
|
I'm reporting a bug.
Forum: Obi Softbody
Last Post: josemendez
Yesterday, 12:21 PM
» Replies: 2
» Views: 33
|
Null reference exception ...
Forum: Obi Rope
Last Post: N0Skillz
Yesterday, 11:41 AM
» Replies: 2
» Views: 2,423
|
Can I attach particeattac...
Forum: Obi Cloth
Last Post: josemendez
Yesterday, 10:55 AM
» Replies: 19
» Views: 1,454
|
How to optimize collision...
Forum: Obi Cloth
Last Post: vrtraining
16-10-2024, 04:09 PM
» Replies: 12
» Views: 194
|
How to make an object hol...
Forum: Obi Fluid
Last Post: vivi_j
16-10-2024, 01:28 AM
» Replies: 4
» Views: 243
|
Is there a way of obtaini...
Forum: Obi Rope
Last Post: danik9
14-10-2024, 04:27 PM
» Replies: 2
» Views: 99
|
Obi rope with Photon Fusi...
Forum: Obi Rope
Last Post: josemendez
09-10-2024, 03:25 PM
» Replies: 4
» Views: 245
|
Randomness in solvers
Forum: Obi Softbody
Last Post: josemendez
07-10-2024, 12:13 PM
» Replies: 3
» Views: 343
|
Simulating shoe lacing wi...
Forum: Made with Obi
Last Post: Henning
04-10-2024, 10:45 AM
» Replies: 0
» Views: 90
|
|
|
3.2 Error on importing Asset |
Posted by: tbookout - 08-09-2017, 05:29 AM - Forum: Obi Rope
- Replies (1)
|
|
In Editor Settings I have "Asset Serialization" set to 'Force Text'.
After deleting ObiRope 3.1 and importing 3.2, I get the error message: "Binary to YAML conversion: type unsigned int is unsupported"
Workaround was before upgrading, switch Asset Serialization to 'Mixed Mode'.
Then return to 'Force Text' after import.
*EDIT* Forgot to mention I am using Unity 5.6.3.
|
|
|
Changing rope length |
Posted by: devPuppy - 07-09-2017, 05:44 PM - Forum: Obi Rope
- Replies (2)
|
|
I feel like I'm missing something simple and obvious but cannot find the information I need.
How do you change the length of the rope in the Unity Editor? The crane example scene does so programmatically but I would like to change the length of my rope permanently in Unity.
Thanks!!
|
|
|
"Edit Particles" NullReferenceException |
Posted by: RoryMakarov - 05-09-2017, 12:11 PM - Forum: Obi Rope
- Replies (4)
|
|
I am getting the following error when clicking "Edit Particles"
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiPinConstraints.OnDrawGizmosSelected () (at Assets/Obi/Scripts/Constraints/ObiPinConstraints.cs:52)
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiParticleActorEditor.DrawParticles () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:332)
Obi.ObiParticleActorEditor.DrawActorInfo () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:598)
Obi.ObiParticleActorEditor.OnSceneGUI () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:262)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2408)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1737)
UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1569)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:232)
|
|
|
vertical stacking of fluids of different density |
Posted by: shapevoid - 01-09-2017, 01:21 PM - Forum: Obi Fluid
- Replies (1)
|
|
Hello,
Im looking for a solution to be able to vertically stack liquids of different density, obviously this is slightly removed from reality as most liquids would just mix, however what I want to do is add layers of different liquids in a tube. Can I exaggerate the properties of the particles to ensure that some liquids (eg milk) will have a greater density than others (eg honey), therefore allowing me to stack them vertically?
Cheers
|
|
|
|