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Unstable chain attachment
Forum: Obi Rope
Last Post: quent_1982
6 hours ago
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ObiCloth going through co...
Forum: Obi Cloth
Last Post: Andreia Mendes
Yesterday, 05:39 PM
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Why does setting InverseM...
Forum: Obi Fluid
Last Post: nonnamed
13-05-2025, 12:41 PM
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Shaking problem when coll...
Forum: Obi Softbody
Last Post: webmagic
13-05-2025, 12:11 PM
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Obi Softbody IndexOutOfRa...
Forum: Obi Softbody
Last Post: Aroosh
11-05-2025, 11:37 AM
» Replies: 2
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Rope pinned to two dynami...
Forum: Obi Rope
Last Post: Crimson1462
09-05-2025, 07:51 PM
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Unity 6 Console Spam abou...
Forum: Obi Fluid
Last Post: josemendez
09-05-2025, 08:03 AM
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the Obi cloth has some co...
Forum: Obi Cloth
Last Post: josemendez
09-05-2025, 08:00 AM
» Replies: 2
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Hard crash in build after...
Forum: Obi Rope
Last Post: goldfire
04-05-2025, 10:10 PM
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Particle collision with s...
Forum: Obi Softbody
Last Post: Duncano
03-05-2025, 02:07 PM
» Replies: 2
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Obi Cloth Interactive use on VR |
Posted by: lidiamartinez - 27-04-2018, 02:36 PM - Forum: Made with Obi
- No Replies
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We worked together with Virtual Voyagers to integrate Obi Cloth with their app for the fashion industry. Using VR interactively with Obi Cloth is possible and look how cool it is. Thanks!
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'Simulate When Invisible' not respecting camera culling? |
Posted by: jabza - 26-04-2018, 10:23 PM - Forum: Obi Cloth
- Replies (1)
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Hi,
In my project, I'm changing the main camera's culling mask to hide ObiCloth under certain conditions.
However, I notice ObiSolver performance still seems to take a hit depsite not being 'seen' by the camera.
Unsure if this is a bug or intended behaviour?
Also, I've noticed if an *additional* ObiSolver starts off off-screen, with 'Simulate When Invisible', this appears to cause an Editor crash.
Repro steps:
1. Create a new ObiSolver+ObiCloth GameObject, with 'Simulate When Invisible' ticked.
2. Copy and Paste the object, and move it out of camera view.
3. Hit Play.
Thanks in advance.
Much appreciated.
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Liquid sloshing in tanker |
Posted by: garyjforeman - 26-04-2018, 08:38 PM - Forum: Obi Fluid
- Replies (2)
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I've seen examples of containers affecting the physics of a liquid but not the other way round.
Is it possible to simulate liquid sloshing around in a tanker vehicle and have it affect the physics of the vehicle.
Thanks in advance,
g.
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shader particles not compiling in PS4 |
Posted by: nahuel36 - 25-04-2018, 10:24 PM - Forum: Obi Cloth
- Replies (1)
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hello!
when i try to compile for PS4 there are a error with Obi/Particles shader
exactly it say this:
Shader error in 'Obi/Particles': Program 'frag', 'COLOR' is not a valid semantic for pixel shader output 'frag.color' at Assets/Obi/Resources/ObiMaterials/ObiParticles.cginc(23) (on ps4)
Compiling Fragment program with DIRECTIONAL SHADOWS_SCREEN
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
the line of the error is:
half4 color : COLOR;
thanks!
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Change particle mass via script |
Posted by: leonrdo - 20-04-2018, 08:15 PM - Forum: Obi Rope
- Replies (3)
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Using ObiRope 3.3, I'm trying to change the mass of a single particle via script following the tutorial http://obi.virtualmethodstudio.com/tutor...icles.html
but its not working the way I think is supposed to work.
For example, calling this code, after a key is pressed,
Code: float[] mass = new float[1];
mass[0] = 0.0f;
Oni.SetParticleInverseMasses(rope.Solver.OniSolver, mass, 1, rope.particleIndices[1]);
its not keeping the second particle fixed, as I supposed it would make.
Did I miss anything?
Thanks in advance
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Scaling Obi Objects |
Posted by: darkcser - 19-04-2018, 09:41 PM - Forum: Obi Cloth
- Replies (2)
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It seems like scaling objects with Obi Cloth and Obi Rope components causes issues with the simulation. What is the workflow for scaling Obi Cloth objects? Do the mesh topology and the Obi Cloth objects have to have the same scale? Does this mean I have to figure out the scale in my 3D modeller before I export to Unity?
I had a fbx of a belt mesh that I tried to turn into an Obi Cloth object but no matter what I did with the distance constraint and distance iterations in the solver it just sagged like a super elastic silk ribbon. Eventually I realized that the belt in Unity was scaled to 0.01 so I duplicated it and scaled it to 1, and the cloth simulation looked better. Of course now I have a belt 100x bigger than desired.
Out of curiosity I followed the flag demo, and then tried to resize the flag by scaling up. It looked odd as well. (I fixed it horizontally instead of vertically, so the oddity is how it stretches the top.)
I had similar issues regarding scaling with Obi Rope that I posted in the rope section.
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Chain Scale Issue |
Posted by: darkcser - 19-04-2018, 02:10 AM - Forum: Obi Rope
- Replies (2)
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I'm trying to create a chain with fairly small links so that it is in scale with other objects in my VR scene. My Obi Rope resolution is already set to the max of 1 but when I reduce the link scale on the default chain link prefabs to 1, the links no longer touch one another.
I can change the link scale so that the chain links touch each other but when I scale the Obi Rope object itself so the chain is in scale with the rest of my scene, the rope simulation becomes very odd in that it becomes very elastic with the links being very far from one another.
Am I missing something obvious?
Thanks.
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Play swinging sound? |
Posted by: zhuchun - 18-04-2018, 08:54 AM - Forum: Obi Rope
- Replies (1)
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Hi, I have a steel chain attached to an iron ball and want to play a swinging sound when it's moving. Is there anything like HingeJoint.Velocity to handle this?
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