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Stretching verts uniforml...
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Yesterday, 04:32 PM
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Scripting rod forces
Forum: Obi Rope
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Burst error causing crash...
Forum: Obi Rope
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Controlling speed of emit...
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Looks nice on editor but ...
Forum: Obi Fluid
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How to Shorten or Scale t...
Forum: Obi Rope
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02-09-2025, 09:53 AM
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The Limitation of Using O...
Forum: Obi Rope
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01-09-2025, 10:30 PM
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Bug Where a Straight Segm...
Forum: Obi Rope
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Having an issue with obi ...
Forum: Obi Rope
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29-08-2025, 04:23 PM
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
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Performance Optimisation Help Please! |
Posted by: Komsur - 15-05-2019, 12:08 PM - Forum: Obi Fluid
- Replies (2)
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Hi guys,
I'm rendering about 1200 particles on average, but my frame rate is only really around 30.
Is there anything I can do performance wise that won't have a major impact on the quality as I've got my particles looking nice, but they're just killer on FPS.
Thanks in advance!
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Tying a knot |
Posted by: Anoniem - 14-05-2019, 09:49 AM - Forum: Obi Rope
- No Replies
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I'd like to be able to tie knots with a rope. With the rope resolution set to 1, self collisions enabled and as many particle collision iterations as possible without dropping below 60fps, it still tends to go through itself. What are the optimal settings for ensuring the rope collides with itself so that a knot will stay in place, even if a bit of force is applied?
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DllNotFoundException: libOni |
Posted by: everest1986 - 14-05-2019, 09:09 AM - Forum: Obi Fluid
- Replies (3)
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Hey all,
I just add obi fluid asset to my project and have error:
DllNotFoundException: libOni
Obi.ObiCollisionMaterial.OnDisable () (at Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs:40)
Any ideas on how to fix it?
Also on sample scenes, I don't see any particles. I am using Unity 2019.1.2f1 and work on HDRP.
Could you help me?
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Tunneling |
Posted by: Richard - 13-05-2019, 12:44 PM - Forum: Obi Cloth
- Replies (1)
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I set spheres with obi colliders like the image, however when the tshirt drop by gravity, it tunnels the colliders. How can I fix this. I do not change size of any object.
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