Search Forums

(Advanced Search)

Latest Threads
Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
Yesterday, 04:32 PM
» Replies: 1
» Views: 172
Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
» Replies: 25
» Views: 3,041
Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
» Views: 266
Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
» Replies: 1
» Views: 535
Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
» Views: 780
How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
» Replies: 5
» Views: 852
The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
» Views: 586
Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 552
Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 1,056
Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 894

 
  Sticking two Obi Ropes together
Posted by: klemen.vip - 16-05-2019, 05:24 PM - Forum: Obi Rope - Replies (1)

Hello,

Is it possible to stick two Obi Ropes together so they stick at certain points?
[Image: b3TR4JK]

https://imgur.com/b3TR4JK

The picture above shows what I mean. I want these two ropes to stick together at these 3 places (marked green). I was thinking of doing them with pin constraint but I have no idea how to set the object to follow the curve when it moves?

Is such a thing possible with Obi Rope?


Thank you!

Print this item

  How to make Fluid "glow"?
Posted by: Kostik3000 - 16-05-2019, 02:14 PM - Forum: Obi Fluid - Replies (1)

Hi Jose and others,

is there a way to make a fluid emmissive or glowing? Like lava...

Thanks in advance!

Print this item

Pregunta Spawn Particles Based on Bool?
Posted by: Komsur - 16-05-2019, 10:35 AM - Forum: Obi Fluid - Replies (1)

Hi, I've got a bool that gets set to true elsewhere, which should start the Obi emitter, I've got it disabled until that point, but it doesn't work if enabled at any other time apart from being enabled at load. Any ideas?

Thanks.

Print this item

  Performance Optimisation Help Please!
Posted by: Komsur - 15-05-2019, 12:08 PM - Forum: Obi Fluid - Replies (2)

Hi guys,

I'm rendering about 1200 particles on average, but my frame rate is only really around 30.

Is there anything I can do performance wise that won't have a major impact on the quality as I've got my particles looking nice, but they're just killer on FPS.

Thanks in advance!

Print this item

  Quantifying thickness of obi collider
Posted by: Richard - 14-05-2019, 04:31 PM - Forum: Obi Cloth - Replies (1)

How can I know exact size of thickness of obi collider? How can I quantify that?

Print this item

  Tying a knot
Posted by: Anoniem - 14-05-2019, 09:49 AM - Forum: Obi Rope - No Replies

I'd like to be able to tie knots with a rope. With the rope resolution set to 1, self collisions enabled and as many particle collision iterations as possible without dropping below 60fps, it still tends to go through itself. What are the optimal settings for ensuring the rope collides with itself so that a knot will stay in place, even if a bit of force is applied?

Print this item

  DllNotFoundException: libOni
Posted by: everest1986 - 14-05-2019, 09:09 AM - Forum: Obi Fluid - Replies (3)

Hey all,

I just add obi fluid asset to my project and have error: 

DllNotFoundException: libOni
Obi.ObiCollisionMaterial.OnDisable () (at Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs:40)

Any ideas on how to fix it?


Also on sample scenes, I don't see any particles. I am using Unity 2019.1.2f1 and work on HDRP.

Could you help me?

Print this item

Pregunta Hinge Joints Alternative?
Posted by: StudioTatsu - 13-05-2019, 06:01 PM - Forum: Obi Softbody - Replies (14)

Does softbody have a type of fixed rotation similar to unity's hinge joints?


I can't use unity's hinge joints because it requires a Connected Body (a rigidbody) to follow the transform.
https://docs.unity3d.com/Manual/class-HingeJoint.html


Basically, I'm trying to create softbody doors that can open and swing from softbody vehicles while driving. 
My vehicles are controlled by adding forces to softbodies. 
I'm not using rigidbodies at all, since the 4.1 update.
Without a connected body, the hinge joint is connected to the world and doesn't follow the vehicle.

Any help on or direction on this is greatly appreciated. Thanks.

Print this item

  Tunneling
Posted by: Richard - 13-05-2019, 12:44 PM - Forum: Obi Cloth - Replies (1)

I set spheres with obi colliders like the image, however when the tshirt drop by gravity, it tunnels the colliders. How can I fix this. I do not change size of any object.

Print this item

  can't edit particles
Posted by: CARLA - 13-05-2019, 11:54 AM - Forum: Obi Cloth - Replies (1)

Hello, 
first time using obi cloth. 
I follow the tutorials on the website. But I always get stuck after initialising my cloth. When I click on Edit Particules I just get a bunch of errors (I listed the major ones). I try with different meshes but it never worked. I have unity 2019.1 and Obi 4.1. 

__NullReferenceException: Object reference not set to an instance of an object

__The serializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead. UnityEngine.GUIUtilityLenguarocessEvent(Int32, IntPtr)

__The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property instead.
UnityEngine.GUIUtilityLenguarocessEvent(Int32, IntPtr)

Print this item