| Latest Threads |
Dynamic particle attachme...
Forum: Obi Cloth
Last Post: MEPETAMINALS
Yesterday, 07:25 PM
» Replies: 0
» Views: 7
|
Endoscope rod help
Forum: Obi Rope
Last Post: Raidan
Yesterday, 05:21 PM
» Replies: 0
» Views: 31
|
Built in renderer: fluid ...
Forum: Obi Fluid
Last Post: AnupamSingh
05-11-2025, 10:33 AM
» Replies: 2
» Views: 471
|
Skinned Mesh Renderer beh...
Forum: Obi Fluid
Last Post: AnupamSingh
05-11-2025, 10:30 AM
» Replies: 8
» Views: 1,089
|
Invalid Skinmap in Cloth ...
Forum: Obi Cloth
Last Post: josemendez
04-11-2025, 11:24 AM
» Replies: 10
» Views: 1,077
|
Strange sagging behaviour
Forum: Obi Rope
Last Post: josemendez
04-11-2025, 11:04 AM
» Replies: 5
» Views: 482
|
Scripting rod forces
Forum: Obi Rope
Last Post: josemendez
03-11-2025, 10:02 AM
» Replies: 29
» Views: 8,724
|
Collision Rope / Cloth
Forum: Obi Cloth
Last Post: josemendez
28-10-2025, 08:50 AM
» Replies: 2
» Views: 580
|
Should actor massScale af...
Forum: Obi Rope
Last Post: Qriva0
27-10-2025, 05:04 PM
» Replies: 14
» Views: 2,409
|
Accuracy of Fixed Positio...
Forum: Obi Rope
Last Post: josemendez
22-10-2025, 08:17 AM
» Replies: 1
» Views: 523
|
|
|
| Help with Rope Setup (Noob) |
|
Posted by: webjeff - 25-05-2019, 12:06 AM - Forum: Obi Rope
- Replies (1)
|
 |
Hi,
I'm new to Obi Rope and I'm hoping someone can help me.
What I'm trying to achieve is a rope that I can attach each side to something, one side of the rope to a fixed object and the other side to a moving object and that moving object would ideally be driven by Unity physics and once it reaches the rope extent, it pulls the object back like a real rope would (assuming it was strong enough).
Currently, I have a rope with 2 'pin constraints' to both my objects. Now, when I move the one object the rope just stretches to infinity or I can add a break.
So, is there a way to make it not stretch and keep my moving object from moving further?
Thanks!
|
|
|
| CharacterCloth Tutorial |
|
Posted by: pengxuan321 - 24-05-2019, 08:46 AM - Forum: Obi Cloth
- No Replies
|
 |
Hi!
I'm trying to simulate you CharacterCloth demo, but can't achieve the desired effect.
May I ask whether the authorities can provide relevant production Tutorial video and explain the production process?
Thank you very much!
|
|
|
| Is obi tether constrain broken? |
|
Posted by: LCKuo - 24-05-2019, 03:15 AM - Forum: Obi Rope
- Replies (2)
|
 |
Hi I'm trying to make a good look rope,and I have seen the chain sample in demo scene.
Tether constrain works perfectly in the chain sample scene. I can easily clear or generate Tethers.Yellow lines are cleared and generated ,too.
But after I click the " Initialize " button on the same GameObject ,and try to generate Tethers. It seems not working. Yellow lines arnt shown anymore.
Is there something I miss setting?
|
|
|
I want to know what is special features with your guys model |
|
Posted by: taker - 23-05-2019, 03:02 PM - Forum: Obi Fluid
- Replies (6)
|
 |
Hello, I bet Obi fluid is wonderful asset I ever seen. But, I need some technical support for this issue.
I designed model from blender, and tried to import in unity and try to use it with Obi fluid.
But, for some reason even in 1000 particles game simulator stating to crash. I tried some different ways of model like making it smaller than before, or make visual mesh and collider wire individual.....But, all those ways are failed. Only except one way, which is re-model the bucket model you guys made.
And, finally It worked! It really drives me crazy. I really want to know what sort of difference are making crash or not in Obi fluid.
Plz, can you tell me why?
I will attach some models I made with blender by .blend & .fbx.
This question is not only with object models. Because, I'm trying to make some lab game. And, if environment model also need some 'special thing' with model. I need to solve that problem too.
I will eagerly waiting for answer.
Thank you for read this post.
P.S This is link for Youtube video, what's happening right now for my project. I hope this can help you with solution.
https://www.youtube.com/watch?v=yT8eAtlw...e=youtu.be
|
|
|
| create Obi handle on script at runtime |
|
Posted by: Richard - 23-05-2019, 10:42 AM - Forum: Obi Cloth
- Replies (15)
|
 |
Can I create obi handle by script at runtime ?
I want to pick up particles by script, not by editor. I saw script of ObiClothParticleHandles, and I thought I can do that.
If yes, I want you to teach me how to do that.
|
|
|
| Obi Crash |
|
Posted by: cubrman - 22-05-2019, 07:05 PM - Forum: Obi Cloth
- Replies (13)
|
 |
Once I switched to 4.1 I keep getting crashes. Just general Unity crashes without any description. I cannot send you the scene that recreates the bug, because it's way too big, but I have localized the mesh and the scene - It's not reproducable in this scene, possibly because everything is cut but I really hope it will help to find the problem. The crash is not consistent too - sometimes it happens sometimes it does not. I tried turning everything off in my scene, running the scene, stopping the play mode, then slowly turning everything on one by one and sometimes it stops the problem from happening. Sometimes the crash won't happen untill a few seconds/mitutes of play mode has passed.
Please help me to help you to find the problem, because your whole tool is unusable for me now.
Yeah forgot to mention: my Unity is 2018.3 and Obi consistently crashes if I try to "simulate in edit mode".
The file:
https://drive.google.com/file/d/1TsR5uZc...sp=sharing
|
|
|
| How Is the Fluid Renderer Constructed? |
|
Posted by: Komsur - 22-05-2019, 12:28 PM - Forum: Obi Fluid
- Replies (3)
|
 |
Hi,
I'm trying to work my way through the Fluid Renderer to build something similar with slightly more things to edit.
It seems that what's happening is it's taking the base material ("Fluid Material"), and adding the colour from the "Colour Material", but I can't see where that combination is happening. Any ideas?
Thanks.
|
|
|
| Obi Cloth or Rope |
|
Posted by: bartekk - 20-05-2019, 04:29 PM - Forum: General
- Replies (1)
|
 |
Hi,
I recently bough obi cloth to use it with my backpack model. I have spent few hours trying to adjust physics, but no success.
Backpack part looks like this: https://imgur.com/n5RaHN0
The grid is not flat and has some spoth with high density particle unity.
After hitting play, particles strech and break in half.
Is the desired result achiveable with obi cloth at all, or should I use obi rope instead?
Greetings, Bartek
|
|
|
|