Latest Threads |
Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
20-06-2025, 04:32 PM
» Replies: 1
» Views: 48
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 2,703
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Obi 7 Model Scaling
Forum: Obi Cloth
Last Post: alkis
19-06-2025, 02:37 PM
» Replies: 2
» Views: 150
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Obi Softbody instability?
Forum: Obi Softbody
Last Post: Aroosh
18-06-2025, 06:35 PM
» Replies: 0
» Views: 63
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Tear Rod
Forum: Obi Rope
Last Post: chenji
18-06-2025, 08:34 AM
» Replies: 2
» Views: 124
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
17-06-2025, 02:07 PM
» Replies: 11
» Views: 368
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Memory Leaks?
Forum: General
Last Post: josemendez
16-06-2025, 08:45 PM
» Replies: 3
» Views: 205
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Obi 7.0 ParticleAPI
Forum: Obi Rope
Last Post: alicecatalano
12-06-2025, 09:19 AM
» Replies: 12
» Views: 1,945
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Is it possible to simulat...
Forum: Obi Fluid
Last Post: josemendez
09-06-2025, 08:21 AM
» Replies: 1
» Views: 173
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Fluid Control Issues
Forum: Obi Fluid
Last Post: josemendez
06-06-2025, 09:19 AM
» Replies: 1
» Views: 218
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Attaching cloth and soft bodies |
Posted by: ctalDai - 08-08-2019, 12:44 PM - Forum: General
- No Replies
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Hello,
I need to attach an obi cloth with an obi soft body.
The image shows my setup.
Basically its an surgery simulation in unity and VR.
The gallbladder is a softbody, the yellow fat is obi tear able cloth and the liver is a softbody.
Right now the fat are fixed in a place with fixed particles. But what I need is the fat to be attached to gallbladder with one end and to the liver on the other end. The fat or connective tissue to hold/attach the liver. When I manipulate the liver or gallbladder the fat is stretched and when I tear the fat the liver and gallbladder get detached.
How do I achieve this?
Is there any better way to do this?
Please help.
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Frequent spikes in ObiSolver.FixedUpdate() |
Posted by: asimofu_ok - 08-08-2019, 10:24 AM - Forum: Obi Cloth
- Replies (2)
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I use Obi Cloth latest version for character's cloak. and I use Unity 2018.4.4f1.
The cloak is moving good.
However in the Profiler, many spikes appear and reduces the FPS.
[attachment=386]
[attachment=387]
I didn't find why this spikes appear.
How do I fix this?
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Color not working for emitter? |
Posted by: zeropanda - 08-08-2019, 05:33 AM - Forum: Obi Fluid
- No Replies
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Having a weird problem where the color is not changing correctly when shadows are enabled on my directional light.
Unity 2018.2.10f1
See attached gif.
If I disable shadows, the color changes correctly, however.
Is there a way to disable shadows just for the fluid?
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Two Quick Beginner Questions |
Posted by: HenryChinaski - 05-08-2019, 01:53 PM - Forum: Obi Softbody
- Replies (7)
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Hi,
two quick questions:
1. How do you manage that your softbodies collide with each other?
I saw that you can click on Edit Particles, then select "Phase", type in a unique number and click on the "Fill all" icon.
But my objects still don't collide. Also, I think this procedure is a bit tedious. I suppose the workflow is to do it by code?
2. I have a trash bag that was turned into a softbody. When my player collides with the softbody he just walks over it (looks awesome though).
I want the player to kick the trashbag in his walking direction when colliding with it. I thought that the script at the end of this site would be perfect for that:
http://obi.virtualmethodstudio.com/tutor...sions.html
My problem is that I dont find a reference to anything I could use force on, when I reach the point:
Code: // this one is an actual collision:
if (contact.distance < 0.01)
{
Component collider;
if (ObiCollider.idToCollider.TryGetValue(contact.other, out collider))
{
// do something with the collider.
//contact.
}
}
I know that I can compute all the needed values by checking the collider rigidbody and transform, but what I am looking for is something like:
contact.softbody.addForce();
I hope you understand my issue.
Best regards, and thanks again for the awesome support.
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Sample Scenes Crazy Low FPS |
Posted by: MasterGeneralB - 05-08-2019, 08:49 AM - Forum: Obi Fluid
- Replies (3)
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I just got the fluid asset and am trying it out on version 2019.1.2f1 and almost every sample scene is dropping its frame rate to the single digits. This INCLUDES the 2D multiphase fluid buoyancy. I would expect the 2D stuff to not be as bad, in fact that was the reason I got the fluid pack.
That said, this cant be normal can it? All of the 3D sample scenes give me seriously low frame rates to the point that on some unity hangs for wayy too long. Am I just using too new a version of unity? What is going on?
I've had issues with the first asset I got from you guys, the obi-ropes acting all limp all the time like wet noodles and apparently there was no fix for that.. and as much as it was disappointing I sucked it up. But this time... no... if I'm stuck with another expensive and useless plugin then I'm out for good.
I don't like spending money on something I can't use. >_>
Don't know if it helps but I get this lovely list of errors/warnings on import (2018.3.5f1 was the version I copy pasta'd the log... and was also-surprise-super laggy with single digit frames on the sample scenes)
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Unity 2019 - No GUI components? |
Posted by: jevey - 03-08-2019, 05:45 PM - Forum: Obi Rope
- Replies (3)
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Hi,
Loving Obi Rope so far but I'm struggling to see any GUI elements for any of the components meaning I can't edit particles or pins. Is there anything I need to do so these things are visible?
Thanks.
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Meshes very distorted (and not in the desired way) |
Posted by: Punchey - 02-08-2019, 06:42 PM - Forum: Obi Softbody
- Replies (2)
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I've tried on both 2019.1.9 and 2019.2, but all the examples that come with the project are very distorted. For example, this is what pulling on the dragon does (see attached).
I can't seem to see any stable result resembling what is shown in the video. Any assistance would be greatly appreciated as currently, it is unusable. Thanks!
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