Latest Threads |
Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
20-06-2025, 04:32 PM
» Replies: 1
» Views: 58
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 2,876
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Obi 7 Model Scaling
Forum: Obi Cloth
Last Post: alkis
19-06-2025, 02:37 PM
» Replies: 2
» Views: 157
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Obi Softbody instability?
Forum: Obi Softbody
Last Post: Aroosh
18-06-2025, 06:35 PM
» Replies: 0
» Views: 73
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Tear Rod
Forum: Obi Rope
Last Post: chenji
18-06-2025, 08:34 AM
» Replies: 2
» Views: 137
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
17-06-2025, 02:07 PM
» Replies: 11
» Views: 401
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Memory Leaks?
Forum: General
Last Post: josemendez
16-06-2025, 08:45 PM
» Replies: 3
» Views: 232
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Obi 7.0 ParticleAPI
Forum: Obi Rope
Last Post: alicecatalano
12-06-2025, 09:19 AM
» Replies: 12
» Views: 1,969
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Is it possible to simulat...
Forum: Obi Fluid
Last Post: josemendez
09-06-2025, 08:21 AM
» Replies: 1
» Views: 189
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Fluid Control Issues
Forum: Obi Fluid
Last Post: josemendez
06-06-2025, 09:19 AM
» Replies: 1
» Views: 226
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Particle Grabber Help |
Posted by: neecko - 04-09-2019, 05:48 PM - Forum: Obi Cloth
- Replies (5)
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Hey there.
I have been playing around with the particle grabber and haven't had any luck trying to do the following:
1. Grab a group of particles instead of just 1. Ideally it would grab the closest one clicked and then a few surrounding particles. I tried a few different things, but had no luck.
2. On release the particles snap up sharply. I tried playing with the inverse mass, but haven't had a lot of luck there either. What I would like to happen is for the particles to gently fall in place when the particle is released.
Thank you
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Obi Softbody on SpeedTree |
Posted by: JordanSliz - 01-09-2019, 02:34 AM - Forum: Obi Softbody
- Replies (4)
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Hey there. I'm looking to incorporate softbody physics into our environment pipeline, to replace a few overlapping systems that don't all affect each other fluidly.
A simple question: Does Obi Softbody work on SpeedTrees in Unity?
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Self Collisions auto-checks itself during Play |
Posted by: Martian - 31-08-2019, 12:28 AM - Forum: Obi Fluid
- Replies (1)
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Hello,
I've been getting familiar with Obi Fluid and have found that all emitters in my scene, once I hit play, auto-check Self Collisions regardless of whether or not I have it turned off. This has been happening in the sample scenes, so at first I assumed it was because of a script, but have since tested it in other cases and it still occurs.
To recreate:
Make a new scene
Place an Obi Emitter and Solver in the scene.
Make sure Self Collisions is unchecked on the emitter.
Press play. The Self Collisions box is now rechecked.
Any help on permanently disabling Self Collisions on certain emitters would be appreciated.
Thanks!
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