Search Forums

(Advanced Search)

Latest Threads
Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
20-06-2025, 04:32 PM
» Replies: 1
» Views: 58
Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 2,876
Obi 7 Model Scaling
Forum: Obi Cloth
Last Post: alkis
19-06-2025, 02:37 PM
» Replies: 2
» Views: 157
Obi Softbody instability?
Forum: Obi Softbody
Last Post: Aroosh
18-06-2025, 06:35 PM
» Replies: 0
» Views: 73
Tear Rod
Forum: Obi Rope
Last Post: chenji
18-06-2025, 08:34 AM
» Replies: 2
» Views: 137
Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
17-06-2025, 02:07 PM
» Replies: 11
» Views: 401
Memory Leaks?
Forum: General
Last Post: josemendez
16-06-2025, 08:45 PM
» Replies: 3
» Views: 232
Obi 7.0 ParticleAPI
Forum: Obi Rope
Last Post: alicecatalano
12-06-2025, 09:19 AM
» Replies: 12
» Views: 1,969
Is it possible to simulat...
Forum: Obi Fluid
Last Post: josemendez
09-06-2025, 08:21 AM
» Replies: 1
» Views: 189
Fluid Control Issues
Forum: Obi Fluid
Last Post: josemendez
06-06-2025, 09:19 AM
» Replies: 1
» Views: 226

 
  errors on compile
Posted by: ccarrieta - 05-09-2019, 08:22 PM - Forum: Obi Softbody - Replies (1)

I get the following 36 errors when compiling my project.. I am working on LUMIN OS, with Unity 2019.2.f1

Print this item

  Obi Cloth use case
Posted by: kocosman - 04-09-2019, 10:58 PM - Forum: Obi Cloth - Replies (1)

Hi all,

We used Obi Cloth for the splash screen of Unity 2019. You can read a bit more about it here: http://www.kocosman.com/unity3d-generati...ding-2019/

I wanted to share it with this forum. 

Cheers!

Print this item

  Obi Cloth use case
Posted by: kocosman - 04-09-2019, 10:58 PM - Forum: Made with Obi - Replies (1)

Hi all,

We used Obi Cloth for the splash screen of Unity 2019. You can read a bit more about it here: http://www.kocosman.com/unity3d-generati...ding-2019/

I wanted to share it with this forum. 

Cheers!

Print this item

  Particle Grabber Help
Posted by: neecko - 04-09-2019, 05:48 PM - Forum: Obi Cloth - Replies (5)

Hey there.

I have been playing around with the particle grabber and haven't had any luck trying to do the following:

1. Grab a group of particles instead of just 1. Ideally it would grab the closest one clicked and then a few surrounding particles. I tried a few different things, but had no luck.

2. On release the particles snap up sharply. I tried playing with the inverse mass, but haven't had a lot of luck there either. What I would like to happen is for the particles to gently fall in place when the particle is released.

Thank you

Print this item

  Finding acceleration due to gravity
Posted by: tobateksingh - 03-09-2019, 03:39 PM - Forum: Made with Obi - No Replies

   
We have developed a virtual simulation of a classic experiment to find the acceleration due to gravity, g.
It's called the Atwood Machine experiment, and the set-up includes the use of pulleys and a light inextensible rope.

Print this item

  Obi Softbody on SpeedTree
Posted by: JordanSliz - 01-09-2019, 02:34 AM - Forum: Obi Softbody - Replies (4)

Hey there.  I'm looking to incorporate softbody physics into our environment pipeline, to replace a few overlapping systems that don't all affect each other fluidly.

A simple question:  Does Obi Softbody work on SpeedTrees in Unity?

Print this item

  Amazing plugin,can you make a ue4 version?
Posted by: xermao - 31-08-2019, 08:35 AM - Forum: Obi Cloth - Replies (1)

I'm a ue4 user,and I want to use your plugin.

Print this item

  Self Collisions auto-checks itself during Play
Posted by: Martian - 31-08-2019, 12:28 AM - Forum: Obi Fluid - Replies (1)

Hello,

I've been getting familiar with Obi Fluid and have found that all emitters in my scene, once I hit play, auto-check Self Collisions regardless of whether or not I have it turned off. This has been happening in the sample scenes, so at first I assumed it was because of a script, but have since tested it in other cases and it still occurs.

To recreate:
Make a new scene
Place an Obi Emitter and Solver in the scene.
Make sure Self Collisions is unchecked on the emitter.
Press play. The Self Collisions box is now rechecked.

Any help on permanently disabling Self Collisions on certain emitters would be appreciated.

Thanks!

Print this item

  Rope jiggle after sudden animation position change of handle constraints
Posted by: pixhellmann - 28-08-2019, 11:38 AM - Forum: Obi Rope - Replies (3)

I have an animated device which has a rope between two animated elements.
I used the Handle constraint setup on the first and last particle. (works very nicely)

We have many timelines driving this devices animations.
The issue is, that the elements jump positions between the timelines.
So the rope suddenly gets a new position and of course it jumps like crazy to settle down. (impressively robust though!)

I have several ideas to workaround this:

  1. create many ropes - for each timeline one, with a new emitter curve and initialized rest pose, which we than activate per timeline.
    so it starts with at least a somewhat correct pose.
    downside is have have to manually create each curve, create new handle constraints and move them under the two elements.
  2. somehow store initial poses for each timeline and feed this at the beginning of each timeline into one rope as initial pose.
Do you have any other ideas?

I am not a coder but we have some here in the office (but they are extremely busy right now, so as soon as I know which way is possible, I would bother them with that issue Guiño


If you need more clarification please let me know. I can upload a video and share it via PM (since it cant be shown publicly)

Thank you very much!

Best,
Philipp

Print this item

  WebGL build fails
Posted by: nMikharev - 25-08-2019, 01:53 PM - Forum: Obi Fluid - Replies (2)

Hello! I am trying to build FaucetAndBucket scene with webGL, and getting 49 errors.
Could you please help me to overcome those or this asset just not for webGL?
Maybe i am just setup my project wrong?

- its clean new project with asset imported i am trying to build.
- i am using 2019.3.0.
- with windows build, everything works fine.

webGL fails with 49 errors with this message(UnityEditor.BuildPlayerWindow+BuildMethodException: 49 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00275] in <5e3c867fd4cc418f8c0584e878722a23>:0
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <5e3c867fd4cc418f8c0584e878722a23>:0
UnityEngine.GUIUtilityLenguarocessEvent(Int32, IntPtr))

here is some log:
(i wont spam this page with full log, so here is random lines):


Assets\Obi\Sample Scenes\SampleResources\Scripts\BucketController.cs(7,13): error CS0234: The type or namespace name 'ObiEmitter' does not exist in the namespace 'Obi' (are you missing an assembly reference?)

Assets\Obi\Sample Scenes\SampleResources\Scripts\ColliderHighlighter.cs(6,26): error CS0246: The type or namespace name 'ObiSolver' could not be found (are you missing a using directive or an assembly reference?)

Assets\Obi\Rendering\ObiDistanceFieldRenderer.cs(21,11): error CS0246: The type or namespace name 'ObiCollider' could not be found (are you missing a using directive or an assembly reference?)

Print this item