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Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
15-09-2025, 04:32 PM
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
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Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
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» Views: 1,081
Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 926

 
  Velocity of particle
Posted by: palad333 - 04-03-2020, 04:23 PM - Forum: Obi Fluid - Replies (1)

I need get velocity of particle to make the music louder or quieter depending on whether the fluid is flowing or not
ObiEmitter.emitterblueprint.velocities dont work.

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  Can each path (particle group) move its place on the rope in runtime mode?
Posted by: ab8228657 - 03-03-2020, 11:13 AM - Forum: Obi Rope - No Replies

If you can, please ask me how to operate ? thank you.

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  Where can i get more cloth mesh
Posted by: alexishiyu - 01-03-2020, 01:56 AM - Forum: Obi Cloth - Replies (1)

Hi,

Does obi provide more clothes, such as a t-shirt? I have seen a dress shown on the youtube video but only a trench coat is found in the assets. Help is greatly appreciated!

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  Atmospheric pressure Vacuum
Posted by: ProudRoach - 29-02-2020, 06:43 AM - Forum: Obi Fluid - Replies (3)

I want to apply an external force or cause a vacuum using atmospheric pressure. I thought of dealing with each particle individually with force and feel like there must be a way to change pressures across an area and cause particles to move toward lower pressure. Any thoughts?

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  Not working on iOS 13.3.1
Posted by: jabi11 - 28-02-2020, 09:21 PM - Forum: Obi Cloth - Replies (1)

Hi,
I’m using Obi Cloth to simulate clothing psychics, when I run simulation in editor, everything is fine. When I deploy to my iPhone I get only cloth mesh without simulation. Also XCode throws errors at me. 
How can I get it to work? I followed skinned mesh process.

iPhone 11 Pro , iOS 13.3.1 XCode 11.3.1, Unity 2019.2.20f1 

Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 
  at Obi.ObiClothRendererBase.UpdateActiveVertex (Obi.ObiSolver solver, System.Int32 actorIndex, System.Int32 meshVertexIndex) [0x00000] in <00000000000000000000000000000000>:0 
  at Obi.ObiClothRendererBase.UpdateRenderer (Obi.ObiActor actor) [0x00000] in <00000000000000000000000000000000>:0 
  at Obi.ObiSkinnedClothRenderer.UpdateRenderer (Obi.ObiActor actor) [0x00000] in <00000000000000000000000000000000>:0 
  at Obi.ObiActor+ActorCallback.Invoke (Obi.ObiActor actor) [0x00000] in <00000000000000000000000000000000>:0 
  at Obi.ObiActor.Interpolate () [0x00000] in <00000000000000000000000000000000>:0 
  at Obi.ObiSolver.Interpolate (System.Single stepTime, System.Single unsimulatedTime) [0x00000] in <00000000000000000000000000000000>:0 
  at Obi.ObiUpdater.Interpolate (System.Single stepDeltaTime, System.Single accumulatedTime) [0x00000] in <00000000000000000000000000000000>:0 
  at Obi.ObiLateFixedUpdater.Update () [0x00000] in <00000000000000000000000000000000>:0 
 
(Filename: currently not available on il2cpp Line: -1)


Please help me.

Best Regards

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  Not work on Android
Posted by: Denis - 28-02-2020, 12:42 PM - Forum: Obi Cloth - Replies (7)

I use Obi Cloth for the physics of character clothes, in Unity (2018.4.14) everything works fine. But on Android (Asus ZenFone) there is no physics and there is an error in the logs.
Can you tell me what could be the problem, please?

I attach the error log + Obi settings.



Attached Files Thumbnail(s)
           
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  How do I remove Gravity from Obirope at runtime?
Posted by: grayjamn - 27-02-2020, 09:18 AM - Forum: Obi Rope - Replies (1)

Following the grapplehook example and it automatically sets a gravity force of -9.8 on rope spawn, not finding any information on setting this value directly (ideally would like to remove it completely).

Thanks in advance -

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  How do i add(use) or remove constraints arbitrarily on each particle in runtime
Posted by: ab8228657 - 27-02-2020, 07:20 AM - Forum: Obi Rope - Replies (9)

How do i add(use) or remove constraints arbitrarily on each particle  in runtime


With path. AddControlPoint () then use ObiParticleAttachment. ParticleGroup. Name and ObiParticleAttachment target   ????


Please help me guys.

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  Obi does not render (rope and fluid)
Posted by: ManuelKW - 26-02-2020, 06:26 PM - Forum: General - Replies (3)

Hello,

Obi Rope and Obi Fluid does not render on my current project, even in a brad new scene using the examples from the Quickstart guide, they just not render at all.

All the materials are assigned.

It does not render in editor neither on game view.

PD: I have ObiFluidRenderer on the camera.

Any idea or help on the issue would be great.

   

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  Crash in Windows 2019.3.0f6
Posted by: jwindr - 26-02-2020, 12:11 AM - Forum: Obi Cloth - Replies (6)

I'm getting a crash from obi cloth both in the editor and in windows x86_64 builds.  The crash details are the same for both, occuring in (libOni) Oridinal0.

It seems to occur when either instantiating or destroying prefabs with obi cloth attached.  (It's hard to tell which since the application crashes at that point)

Details from the error.log follows:



Read from location 00000223C9B23790 caused an access violation.

Context:
RDI:    0x0000000000001630  RSI: 0x0000022bb00964c8  RAX:   0x0000022bb0025030
RBX:    0x0000000000001f40  RCX: 0x0000000000000180  RDX:   0x0000022bae35c010
RIP:    0x00007ff93b4d3d76  RBP: 0xfffffff819afe760  SegCs: 0x0000022b00000033
EFlags: 0x0000000000010206  RSP: 0x00000049f88ff5d0  SegSs: 0x0000022b0000002b
R8:     0x0000000000000080  R9:  0x0000000000000004  R10:   0x0000000000000187
R11:    0x000000000000017f  R12: 0x0000022bd867cff0  R13:   0x0000022baafcd200
R14:    0x0000022bb02dd190  R15: 0x0000022bae1b12c0


Bytes at CS:EIP:
0f 28 04 28 0f 28 0c 38 0f 58 c8 44 0f 28 d0 0f 

Mono DLL loaded successfully at 'F:\Steam\steamapps\common\...\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'.


Stack Trace of Crashed Thread 7048:
0x00007FF93B4D3D76 (libOni) Ordinal0
0x00007FF93B51E2F0 (libOni) GetPointCloudAnisotropy
0x00007FF93B5326A9 (libOni) GetPointCloudAnisotropy
0x00007FF93B5386D9 (libOni) GetPointCloudAnisotropy
0x00007FF93B5389C9 (libOni) GetPointCloudAnisotropy
0x00007FF93B55BBC0 (libOni) GetPointCloudAnisotropy
0x00007FF962377BD4 (KERNEL32) BaseThreadInitThunk
0x00007FF963EACED1 (ntdll) RtlUserThreadStart

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