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Stretching verts uniforml...
Forum: Obi Softbody
Last Post: Aroosh
13-09-2025, 05:32 AM
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
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Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 872

 
  Obi rope iOS stuck at applingking xcode 11.7
Posted by: hungseparate - 08-09-2020, 07:03 AM - Forum: Obi Fluid - Replies (2)

Hi @josemendez ! 

In other rope thread, i read about this bug that's relate to xcode, could you send me obi rope version compatible with XCode 11.3.1 or xcode 11.7, im releasing a new game so i need it asap. Thank you very much!

my email hungseparate@gmail.com

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  Can I translate all the particles' position by a certain vector?
Posted by: emz06 - 07-09-2020, 11:36 AM - Forum: Obi Fluid - Replies (2)

Hi,

-I have fluid particles (shampoo-type of liquid) resting on a platform.

-Suddenly this platform shifts downward, and to the side.

But the problem is the particles can't keep up with the high speed of the platform.
I tried to increase the friction, but it did not help.

Is it possible to loop through all the particles and, on every frame, translate their position by the same amount as the platform movement?

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  Multiple Obi Solvers for Gravity
Posted by: capt_fruit - 05-09-2020, 08:29 PM - Forum: Obi Rope - Replies (3)

Hello, 
I am looking to buy obi rope, but I am not sure if it's functionality is right for my project.

In my game, objects will not all experience gravity in the direction, but rather there are different zones where gravity will be acting in different directions. Is having multiple different obi solvers for each of these zones (so that I can set different directions of gravity in each solver) a good idea? Is it possible for ropes to move between these different solvers? Or should ropes each have their own solver, and the solvers are updated individually?

Thanks!
- fruit

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Información Rope blinks when increse lenght
Posted by: JskT01 - 05-09-2020, 08:29 PM - Forum: Obi Rope - Replies (2)

the rope flickers when I am making it long 
if I make it smaller this effect does not pass
This is my code:

Code:
internal void IncreseLenght(float normX)
        {
            if (normX ==1)
            {
                if (rope.restLength > .05f)
                {
                    for (int i = 0; i < cursor.Length; ++i)
                    {
                        cursor[i].ChangeLength(rope.restLength - speed * Time.deltaTime);
                    }
                  
                }
            }
            if (normX == -1)
            {
                for (int i = 0; i < cursor.Length; ++i)
                {
                    cursor[i].ChangeLength(rope.restLength + speed * Time.deltaTime);
                }

            }

        }

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  obi stitcher softbody
Posted by: tegleg - 05-09-2020, 01:24 PM - Forum: Obi Softbody - Replies (6)

Hi

does the obi stitcher work with 2 soft bodies?
if it does is there any documentation how to use it?

i tried it on the barrel example scene like this,

moved 2 barrels close to each other.
added the stitcher to the solver and the barrels to the first/second actor.
press edit and added stitches, i could see green dotted lines for the stitches.
pressed edit to get out of edit mode.
press play and fired at the barrels, they are not constrained together.

anything i did wrong or does it not work?

thanks

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  Can't edit Softbody Surface Blueprint
Posted by: BARISSI - 05-09-2020, 12:33 AM - Forum: Obi Softbody - Replies (1)

Hi,

Trying to follow this tutorial -> http://obi.virtualmethodstudio.com/tutor...tbody.html

But I am getting stuck where we have to edit the blueprint and paint the particles. 

I cannot paint anything. The curser circle stays on the screen with an offset to the actual cursor's location. Maybe this could be related to that. 

Also the look of my edit mode is different than the one on the tutorial. 

I just see small spheres around. 

Am I missing out something? 

Please help.

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  Jump Rope
Posted by: joshuajames2 - 04-09-2020, 02:52 PM - Forum: Obi Rope - Replies (2)

-Is there any way I can speed it up while still maintaining its form?(Check the video below) Because I want it to have the same radius even when you speed it up because I want a character to jump on it.
-Can I simulate the motion of the rope just like how it moves when you do jump rope? Like a character will hold it, so both of its end is close to each other.
Can you give me some suggestions or alternatives? Thanks.



-

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  Particle Attachment not dragging rope along with attached Rigidbody after update
Posted by: davidmulder - 04-09-2020, 12:50 PM - Forum: Obi Rope - Replies (5)

Hi there,

I released our game a while ago using an older version of Obi Rope. (This was early April 2020, although the version I used might be as old as Oct 2019).
Freddy Spaghetti:  https://www.youtube.com/watch?v=W4Jt43UINMU

Everything was working fine then, but since updating to the latest version, I have an issue.

On both ends of the rope, I have 2 Rigidbodies attached using 2 Particle Attachment components.
One(right) is set to "end" particle group and the other(left) is set to "none", since when I select "start", it reverts back to none.

When Applying force to the right rigibody with AddForce, it moves as expected, although it seems to be jumping way further than it did in the previous version.
Almost as if the other rigidbody which was weighing it down a bit, has no effect anymore.

My bigger problem is that when adding force to the left rigidbody, the rigidbody itself jumps, but the rope does not move at all.

Not sure if I have provided enough info, so please let me know what else I can provide you with.

Thanks in advance.
David

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  Strange and different behavior on mobile
Posted by: the-lander - 04-09-2020, 10:04 AM - Forum: Obi Softbody - Replies (10)

Hello!

I have a strange problem. I have two blueprints with particle mass 0.3 for red balls and 1 for the blue ones. When I start the game in unity, all the balls fall on the floor and stay there. When I launch the same build on Android, suddenly all the balls start rolling towards -z. The bigger the mass, the faster. Here's the video:
https://youtu.be/f1ALZPc1Kfg

Here's the project (166MB) for Unity 2020.1.1f1:
https://drive.google.com/file/d/18jQ9E6k...sp=sharing

What could be causing such different behavior?

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  Accurate collision ?
Posted by: danlespect - 04-09-2020, 03:51 AM - Forum: Obi Rope - Replies (2)



Hello guys,

I'm using Obi Rope in a Unity Project, for a chain (same as rope).

As you can see in the video, it works great for collisions, except when it comes to the end of the rope: the rope just goes through the other collider.

I tried to play with several settings and I've read the whole documentation, but I can't find something to fix this, any idea?

Thanks,
Dan

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