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  Rope reacting weird
Posted by: SilverStanley - 14-12-2020, 03:07 PM - Forum: Obi Rope - Replies (11)

Hello,
Sorry to keep spamming help related topics here. Just found another issue that cant figure out what the problem is.
The rope that I have can interact with the quest controller. I am using the ObiContactGrabber which 'JoseMendez' shared quite a while back in the forums under the 'Grab in VR' thread.
After the initial contact with the particles, the particles begin to react weirdly pinching at 2 points alone and squeezing the rope after which point it just launches violently somewhere.

The physics material for the rope is High Friction for both the floor and the shelf. There are 5 control points for the rope's path, 4 of them have the same phases but separated by one in the middle, like so 10-10-0-10-10, the place where the pinching occurs is not near the control points at all. The floor and shelf are in phase 25 so that they will not cause any issues in particles falling into the collider.

The solver is running at 3 substeps with Substeps to Unity physics checked true.

Rope Reaction 

Regards,
Stanley

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  how can i set collision material and self collisions in script
Posted by: FZMv587 - 14-12-2020, 08:58 AM - Forum: Obi Rope - Replies (1)

as the title how can i set      collision material and self collisions     in script.
Please give me some information.



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  Cloth Interaction in Augmented Reality
Posted by: hshmrzv - 14-12-2020, 06:57 AM - Forum: Obi Cloth - Replies (1)

Hi!

I am looking to incorporate an interactive cloth in my augmented reality project. My idea is to use obi cloth to create folds with interactions. Before I start, I wanted to know does obi cloth simulation work in AR on android/iOS mobile device and support on HoloLens? Also I wanted to know is it possible to create grab and move interaction?

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  How to put the water into the cup beforehand
Posted by: TheFlyHawk - 13-12-2020, 05:36 AM - Forum: Obi Fluid - Replies (6)

already water in the container

.png   20201213123232.png (Size: 26.68 KB / Downloads: 54)

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  Rod disappears when rope exists in the scene
Posted by: SilverStanley - 12-12-2020, 02:59 PM - Forum: Obi Rope - Replies (5)

Hello,
I have been trying to set up a Rope and a Rod for My boss to see it first hand however I found myself in a particular issue.
When both of them are active in the scene, the rod fails to render correctly and gets screwed up in the scene view after a playthrough. It is better to have a look at the video below.
If any one of them is hidden it works amazingly. I am sure I am doing something wrong but what though?

Current Environment:
Both are under the same solver
Both have the same materials in terms of Physics and Rendering Material
They have different blueprints obviously since one is a Rope and the other is a Rod.
They both have 2 dynamic Particle Attachments that have the same phase numbers for both the rod and rope.
                    For Example,
                    Rod → Particle Attachment 1 has Phase 10 → Attached to a Unique Rigidbody game object with Phase 10 ObiCollider
                    Rope → Particle Attachment 1 has Phase 10 → Attached to another Unique Rigidbody game object with Phase 10 ObiColliders

Rod vs Rope - Rope Wins, Rod AFK?!

Regards,
Stanley

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  How to update particles immediately after activating ObiRope Component
Posted by: asimofu_ok - 12-12-2020, 07:37 AM - Forum: Obi Rope - Replies (1)

I made a method to modify particle positions and activate actor.
It is like this.

Code:
obiRope.enabled = true;
for(int i=0; i< obiRope.solver.positions.Count; i++)
    obiRope.solver.positions[obiRope.solverIndices[i]] = targetPositions[i];

However, it displays particles that are before deactivating only at one frame immediately after executing this.

I tried some update or rebuild methods for ObiRope and ObiSolver.
But I didn't find method to force update particles.
Is there a way to solve this?

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Pregunta How can I add sounds for particles collisions?
Posted by: netstorm - 11-12-2020, 04:09 PM - Forum: Obi Fluid - Replies (3)

Hi dear friends!

Can you please help, how to add sounds when obi fluid particles colliding with each other and with other obstacles?

Huh Huh Huh

Thank you!  Sonrisa

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  Irregular Rigidbody reactions
Posted by: SilverStanley - 11-12-2020, 02:06 PM - Forum: Obi Rope - Replies (3)

Hi,
I have no idea what is going on here,
Rope has a Dynamic Obi Particle attachment, attached to a cube(Load) with obi collider and obi rigidbody, the Obi Fixed Update has 3 substeps. The solver is a copy of the Crane solver.
The physics material of the obi colliders is all High Friction. When I run the game, the load rigidbody keeps jumping all over the place.

GIF of the problem

Please help me with this.
Thanks in advance

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  Grab / Hit Ball Attached to Rope
Posted by: Navvv - 11-12-2020, 06:45 AM - Forum: Obi Rope - Replies (2)

So basically for my game, I am trying to make a player grab and hit a ball around that is attached to a rope. I am not sure what the correct way to go about this would be. I already have the rope attached to a ball, but when I move the ball around in play mode, it glitches and jumps around everywhere. However, when I move only the rope object it works just fine. Any ideas?

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  libOni.dll access error when copying the asset
Posted by: Sloppy - 09-12-2020, 01:09 PM - Forum: Obi Cloth - Replies (1)

Hello, i have obi rope installed and when i try to install obi cloth get this libOni.dll error of access denied on copying. If i skip it, get a lot of compile errors. (check screenshots in attachment). Unity 2020.1.14, HDRP project. Thanks!



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