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Stretching verts uniforml...
Forum: Obi Softbody
Last Post: Aroosh
Yesterday, 05:32 AM
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
» Replies: 25
» Views: 2,794
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
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Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
» Views: 698
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
» Replies: 5
» Views: 786
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
» Views: 523
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 496
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 994
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 844
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Particle Dragger |
Posted by: Wax2020 - 06-02-2021, 02:59 PM - Forum: Obi Softbody
- Replies (2)
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Hi,
I was trying to find more tutorials of Obi and found this one:
https://www.youtube.com/watch?v=kNKNP7YMBEY
I can't understand his language and in the video he uses a "Obi Particle Dragger" and make a very interesting dragging moving.
I tried to find the 'obi particle dragger' on the official manual and obi API documentation, and its description is quite simple, I even couldn't find some description about how it works.
And I also find that there are many classes like 'Particle Picker', 'Particle Attachment', 'Stitcher' and so on,
Is there any official manual, introduce or tutorials to these classes? They look like quite useful.
Thank you
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Adding Emission to particles |
Posted by: Azimuth - 05-02-2021, 03:38 AM - Forum: Obi Fluid
- Replies (1)
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Hey there everyone. I wanted to add a glowing effect to my liquid, but finding code to add emission via meta pass to random shaders didnt seem to be working. I dont need any blur lighting effect outside, and I dont need any lighting of nearby surfaces.
I'm hoping you can give me some help as inserting a few similar versions of an emission pass into the ParticleShader.shader has not seemed to work.
Thank you
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Obi Fixed Updater causing |
Posted by: madzilla - 04-02-2021, 09:55 PM - Forum: General
- Replies (5)
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In my game we are using physics to throwing an object. This is fairly standard as we are applying force and torque during FixedUpdate. In order to trigger an event we are checking if the rigidbody isSleeping and use that to reset a few conditions. This has been working fine for months until today, when we added an Obi rope to the scene. Once Obi Fixed Update has been added, it seems our the velocity of our rigidbody never seems to hit near 0. It's not clear how or why this is happening.
Any thoughts on why Obi Fixed update would be affecting the physics of other objects in the scene?
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Particle Attachment issue |
Posted by: Hexagon Red - 04-02-2021, 09:04 PM - Forum: Obi Rope
- Replies (6)
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Rope is not staying connected to Particle Attachment points. Tried empty objects and outside object with collider. One end is coming from the character's backpack and the other end is connected to something in its hand, as soon as the character moves both ends jump/jitter.
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