The problem is when I trigger the obiCloth On it's slowly follow up. I don't know why?
[attachment=257]
This is when ObiCloh is Turn Off
And this is when it turned on
Any ideas?
Thank you!
(21-02-2019, 08:57 PM)VrTech Wrote: [ -> ]The problem is when I trigger the obiCloth On it's slowly follow up. I don't know why?
This is when ObiCloh is Turn Off
And this is when it turned on
Any ideas?
Thank you!
Cloth is updated during FixedUpdate, so if your character locomotion logic is performed in Update() or LateUpdate(), there will be a one-frame delay. Try to follow the CharacterCloth sample scene as closely as possible:
- CharacterController does its thing in FixedUpdate.
- The animator update mode is set to Animate Physics.
(22-02-2019, 08:10 AM)josemendez Wrote: [ -> ]Cloth is updated during FixedUpdate, so if your character locomotion logic is performed in Update() or LateUpdate(), there will be a one-frame delay. Try to follow the CharacterCloth sample scene as closely as possible:
- CharacterController does its thing in FixedUpdate.
- The animator update mode is set to Animate Physics.
I was working well however, I found the new problem with the Final IK Grounder.
When walking up the slope, the cloth position is not updating to match the Final IK position
I already put Final IK update before Obi Cloth
Please Help !!!