Hi,
Any way to make a cloth grow if it is completely inside a collider? For example, a XS tshirt inside of a very big guy. Any way to make it stretch to fit the guy?
Thanks.
(07-12-2018, 04:16 PM)aelbannan Wrote: [ -> ]Hi,
Any way to make a cloth grow if it is completely inside a collider? For example, a XS tshirt inside of a very big guy. Any way to make it stretch to fit the guy?
Thanks.
Not in a very controllable or meaningful way for your purpose, but can be done to some extent.
You can stretch or enlarge cloth by altering the distance constraints'
stretching scale property:
http://obi.virtualmethodstudio.com/tutor...aints.html
You can also tell if particles are close or inside a collider by using collision callbacks:
http://obi.virtualmethodstudio.com/tutor...sions.html
(07-12-2018, 05:04 PM)josemendez Wrote: [ -> ]Not in a very controllable or meaningful way for your purpose, but can be done to some extent.
You can stretch or enlarge cloth by altering the distance constraints' stretching scale property:
http://obi.virtualmethodstudio.com/tutor...aints.html
You can also tell if particles are close or inside a collider by using collision callbacks:
http://obi.virtualmethodstudio.com/tutor...sions.html
Thank you!
Is there any way to programatically move a particle (give it a new position)? I'm not having any luck finding this in the API.