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Full Version: TimeScale and Consoles Supported
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Hello there,

Not sure if this should go here, we recently met in the IndieMad las weekend. 
I was checking your products because I'm in need of a cloth simulator.

Unity's cloth system does the job for me except when I start playing with TimeScale. Running at normal speed is ok, when I have some slow-mo gameplay scenes it holds it up for the most part, but when I pause my game and set the TimeScale values to values close to 0 it all goes bananas.

So my questions are:
-Does obi has the same poblem when TimeScale values are close to 0? 
-Does it allow to run the simulation independently of timescale (so I can run the cloth sim when the game is paused?
-The game is going to be relased in all consoles (XB1, PS4 and Switch) along with Oculus VR, does it support all those?

Thanks!
-rainynightcreations.com