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Full Version: Two actors in a solver attachments
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So I´m trying to create an Oculus VR game where you can grab softbodies with the controller and in my script i attach the softbodies to the hands if you're close enough and you are pressing the trigger, it works fine with one but when i add another softbody to the solver its like it grabs both objects in the same way.

Probably something in my script but i just can't seem to find the reason.
Alright after some fixing i thing i got it to work just by using the ObiContactGrabber and a separate script to trigger the grab and release with the controllers.