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Full Version: Liquid inside the rope. How to do this?
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Hello everyone!

I am going to create transparent rope with liquid inside
https://play.google.com/store/apps/detai...uzzle.game

Which way is the best for this?

1. I tried to do second rope which was thinner than first and put it inside, but their behaviors are different
2. Maybe I should buy special shader? https://assetstore.unity.com/packages/vf...wrp-202713
(11-10-2022, 08:32 AM)Vincent\sFriend Wrote: [ -> ]Hello everyone!

I am going to create transparent rope with liquid inside
https://play.google.com/store/apps/detai...uzzle.game

Which way is the best for this?

1. I tried to do second rope which was thinner than first and put it inside, but their behaviors are different
2. Maybe I should buy special shader? https://assetstore.unity.com/packages/vf...wrp-202713

Hi,

A shader is definitely the way to go for this. I can't be 100% sure that the liquid shader you linked to will work well with ropes, but as long as it supports arbitrary meshes and not just closed/convex ones it should do the trick.

kind regards,