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(04-03-2022, 05:35 PM)josemendez Wrote: [ -> ]Not craft a mesh from particles, but craft a mesh to generate particles from. What I mean is that you can generate your blueprint using an entirely different mesh, other than the one used for rendering. From the manual:

http://obi.virtualmethodstudio.com/manua...inner.html


A simple example: if you're making a cube-shaped softbody but the particles stick out from the faces of the cube too much, you can just use a smaller cube to generate your blueprint, then skin the original, larger cube to it.

Check the video tutorial on skinning, it might be helpful:


You helped me a lot. This explains too many things to me. Thanks for your support. You solved a lot of my problems. I will continue to read the manual and hope I will do the things I am trying to do in the near future. 
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