Obi Official Forum

Full Version: Cloth behaviour after tear
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hey there! 
I want to push cloth parts after tearing. Where should I look for this?
*I'm tearing by collider atm not by script.
Thanks!
https://imgur.com/YiSCddv
(06-04-2021, 02:21 PM)Gwynbleidd00 Wrote: [ -> ]Hey there! 
I want to push cloth parts after tearing. Where should I look for this?
*I'm tearing by collider atm not by script.
Thanks!
https://imgur.com/YiSCddv

What kind of interaction do you want for this? Is clicking and dragging enough? In that case you can use th ObiParticleDragger/ObiParticlePicker components. They're included sample components that will raycast against all particles and let you move them around by applying a spring force between the mouse cursor and the particle you clicked on.
(06-04-2021, 02:29 PM)josemendez Wrote: [ -> ]What kind of interaction do you want for this? Is clicking and dragging enough? In that case you can use th ObiParticleDragger/ObiParticlePicker components. They're included sample components that will raycast against all particles and let you move them around by applying a spring force between the mouse cursor and the particle you clicked on.

Actually cutting progress is happennig like this

https://imgur.com/80a8Ru3
https://imgur.com/7FkvGlD
Thanks for fast help btw
Sure, but how do you want the user to interact with the cloth to separate both parts after cutting the cloth? there's many ways to do this: attach the cloth to two transforms and separate them, let the user click and drag the cloth, animate a couple bones that separate the cloth, etc...
(06-04-2021, 02:48 PM)josemendez Wrote: [ -> ]Sure, but how do you want the user to interact with the cloth to separate both parts after cutting the cloth? there's many ways to do this: attach the cloth to two transforms and separate them, let the user click and drag the cloth, animate a couple bones that separate the cloth, etc...
After cut user won't interact with them they need to just seperate by cutting then no user interaction, push to sides a bit and that's it. User will continue to next cloth after cut.
Attaching to two transforms is helping, but I would like to see them seperated as like a zip
(06-04-2021, 02:55 PM)Gwynbleidd00 Wrote: [ -> ]After cut user won't interact with them they need to just seperate by cutting then no user interaction, push to sides a bit and that's it. User will continue to next cloth after cut.
Attaching to two transforms is helping, but I would like to see them seperated as like a zip

You can use multiple transforms along each side of the cloth, and then animate them separating like a zipper (like you would animate any other object in Unity, creating animation clips and an animator, etc).