Would it be possible to make a rope which is small in scale at one end and thick at another?
Alternatively, can i have a rope drive a chain of rigged joints on a character mesh?
(14-03-2021, 07:03 AM)Hakazaba Wrote: [ -> ]Would it be possible to make a rope which is small in scale at one end and thick at another?
Alternatively, can i have a rope drive a chain of rigged joints on a character mesh?
Yes, you can control rope thickness (and color, mass, etc) on a per-control point basis. See:
http://obi.virtualmethodstudio.com/tutor...setup.html
You can also use a ObiRopeMeshRenderer to drive an arbitrary mesh. Driving a joint chain can also be done, but requires you to use the particles API to copy particle positions to bones:
http://obi.virtualmethodstudio.com/tutor...icles.html
Is there a way to animate how much friction something has?