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Hi,
My project renderer setting is Universal Render Pipeline. The fluid isn't visible in the Game tab but it becomes visible in two cases. First, during runtime when I switch to the scene tab it becomes visible in both. Secondly, it becomes visible when interact other fluids. Also, I have 
"Metal: Shader[Obi/URP/Fluid/FluidShading]: Incompatible texture type [MTLTextureType2D] of texture bound at index 0, expected [MTLTextureTypeCube]" warning. http://obi.virtualmethodstudio.com/forum...-2464.html I tried this solution but didn't work for me. 

Unity version: 2019.4.13f
(13-03-2021, 03:56 PM)Cdelim Wrote: [ -> ]Hi,
My project renderer setting is Universal Render Pipeline. The fluid isn't visible in the Game tab but it becomes visible in two cases. First, during runtime when I switch to the scene tab it becomes visible in both. Secondly, it becomes visible when interact other fluids. Also, I have 
"Metal: Shader[Obi/URP/Fluid/FluidShading]: Incompatible texture type [MTLTextureType2D] of texture bound at index 0, expected [MTLTextureTypeCube]" warning. http://obi.virtualmethodstudio.com/forum...-2464.html I tried this solution but didn't work for me. 

Unity version: 2019.4.13f

Hi there,

I'm unable to reproduce this, I'm testing using Metal (Mac pro mid-2013), fluid is visible both in game and scene views, no errors appear. Another user recently reported similar issues that were resolved simply by reimporting the asset:
http://obi.virtualmethodstudio.com/forum...-2799.html

Could you try reimporting it, or importing in a fresh project and report back the results?

kind regards,