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Full Version: [solved] How to set Fluid Renderer for URP?
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HI,

According to this page,  I need to "add obiFluidRendererFeature to my pipeline's renderer feature list" to render fluid in a URP project but I could not find any proper information about the process.
Does "obiFluidRendererFeature" mean obiFluidRenderer script? If so, how can I add it to the renderer feature list?
Where can I find the renderer feature list? I saw a renderer features list section in a "ForwardRenderer.asset" but I could not add it there so there must be some other render features list somewhere...
I need more information about this to make it work.

Unity 2019.4.5.f1
URP 7.4.3
Adding renderer features is a standard URP procedure. You simply go to your pipeline's renderer asset, and select the feature from the features dropdown. Note that the feature will not appear if you're using older/unsupported URP versions.

Here's a video on how to do it, specifically for ObiFluid:
Thank you so much for the instruction. I have never checked the video and everything has been explained there indeed.