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Full Version: Fluid misplaced in VR multi-pass
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Hi there



My fluid is incorrectly positioned in VR with multi-pass rendering mode. See screenshot.

The further away I get from the glass (with locomotion), the less accurate is the liquid position.


How to fix that?


-Pereadoc Buck



P.S. Everything is good when VR is disabled in player settings.
Gotcha! I found the issue in my scene and it was my oversight.

If you enforce letterbox aspect ratio through some old script likeĀ Auto Letterbox (discontinued in AssetStore), you'll got this distortion.
There is no need to adjust aspect ratio in VR, of course.

If anyone else encounters that, check that you didn't mess up camera viewport.