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I have an softbody with an Animator component too. But the animator will not work as long as there is a softbody component, how can I get them work together?
(14-03-2020, 02:26 AM)yyxymlove Wrote: [ -> ]I have an softbody with an Animator component too. But the animator will not work as long as there is a softbody component, how can I get them work together?

Hi,

You can't have mesh vertices driven by both animation and simulation, it's one or the other.

Vertices that are skinned to a particle (via a ObiSoftbodySkinner) will be driven by the simulation. All other vertices will be driven by the animation. The ElasticCharacter sample scene shows an example of this. Here's how to set it up:

http://obi.virtualmethodstudio.com/tutor...tbody.html