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Hello Guys,

Here is a 2 second video showing the problem:
https://youtu.be/xrNY-FbfMXM

I'm using Unity 2019.3.0f3 and iOS as target Platform, and i'm obtaining this constant flickering of the meshes;
the softbody simulation works just fine, it seems just a render problem;

It happens in all the demo scene, even after i've regenereted and rebinded them, and also on new softbody built from scratch;

Does this happens to anybody alse?
Do you know a quick fix?

Thank you guys!
(06-01-2020, 12:53 PM)AEAlmardenti Wrote: [ -> ]Hello Guys,

Here is a 2 second video showing the problem:
https://youtu.be/xrNY-FbfMXM

I'm using Unity 2019.3.0f3 and iOS as target Platform, and i'm obtaining this constant flickering of the meshes;
the softbody simulation works just fine, it seems just a render problem;

It happens in all the demo scene, even after i've regenereted and rebinded them, and also on new softbody built from scratch;

Does this happens to anybody alse?
Do you know a quick fix?

Thank you guys!

Hi there,

Tried the dragon sample scene in an iPhone 4S, an iPhone 7 and a 2019 iPad, but can't reproduce this. Meshes render and simulate normally.

Can you give more details? (device being targeted, render pipeline, etc)