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Full Version: Is obi tether constrain broken?
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Hi I'm trying to make a good look rope,and I have seen the chain sample in demo scene.
Tether constrain works perfectly in the chain sample scene. I can easily clear or generate Tethers.Yellow lines are cleared and generated ,too. 
But after I click the " Initialize " button on the same GameObject ,and try to generate Tethers. It seems not working. Yellow lines arnt shown anymore.

Is there something I miss setting?
(24-05-2019, 03:15 AM)LCKuo Wrote: [ -> ]Hi I'm trying to make a good look rope,and I have seen the chain sample in demo scene.
Tether constrain works perfectly in the chain sample scene. I can easily clear or generate Tethers.Yellow lines are cleared and generated ,too. 
But after I click the " Initialize " button on the same GameObject ,and try to generate Tethers. It seems not working. Yellow lines arnt shown anymore.

Is there something I miss setting?

Hi,

Reinitializing a rope resets all per-particle properties. After reinitializing the rope, all particles start out as free particles.
To generate tethers, your rope needs to have at least 1 fixed particle. Tethers work by attaching all free particles to the closest fixed one. See:
http://obi.virtualmethodstudio.com/tutor...aints.html

In that scene, fix the particle near the cube (or create a handle for it, as that's the original scene setup) then click generate tethers.
(24-05-2019, 07:16 AM)josemendez Wrote: [ -> ]Hi,

Reinitializing a rope resets all per-particle properties. After reinitializing the rope, all particles start out as free particles.
To generate tethers, your rope needs to have at least 1 fixed particle. Tethers work by attaching all free particles to the closest fixed one.  See:
http://obi.virtualmethodstudio.com/tutor...aints.html

In that scene, fix the particle near the cube (or create a handle for it, as that's the original scene setup) then click generate tethers.

Thanks that works perfectly to me.  Corazón Corazón Corazón Corazón