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How to attach a rope to softbody and how to make the rope can interact with softbody ?
(08-04-2019, 11:45 PM)apapaxionga Wrote: [ -> ]How to attach a rope to softbody and how to make the rope can interact with softbody ?

Hi there,

Either move a rope particle to the position of a softbody particle each frame programmatically (http://obi.virtualmethodstudio.com/tutor...icles.html)

or use the ObiStitcher component.
(09-04-2019, 08:09 AM)josemendez Wrote: [ -> ]Hi there,

Either move a rope particle to the position of a softbody particle each frame programmatically (http://obi.virtualmethodstudio.com/tutor...icles.html)

or use the ObiStitcher component.

Thanks for quick reply. Is there a way to enable collision between rope and softbody ?
(09-04-2019, 10:29 AM)apapaxionga Wrote: [ -> ]Thanks for quick reply. Is there a way to enable collision between rope and softbody ?

Yes, simply make sure particle collisions are enabled in the solver, and that the softbody and rope particles have different phases. See:
http://obi.virtualmethodstudio.com/tutor...sions.html
(09-04-2019, 11:25 AM)josemendez Wrote: [ -> ]Yes, simply make sure particle collisions are enabled in the solver, and that the softbody and rope particles have different phases. See:
http://obi.virtualmethodstudio.com/tutor...sions.html

Thanks. It works! I have not purchased obi fluid yet. Can the fluid particle collide with obi cloth, rope and soft body object ?
(09-04-2019, 10:53 PM)apapaxionga Wrote: [ -> ]Thanks. It works! I have not purchased obi fluid yet. Can the fluid particle collide with obi cloth, rope and soft body object ?

Yes, all Obi assets can bee used together and collisions work with each other.
(10-04-2019, 07:32 AM)josemendez Wrote: [ -> ]Yes, all Obi assets can bee used together and collisions work with each other.

Great. For the rope simulation, is there any function which is similar to cloth proxy ? I mean using the rope simulation to drive some complex tubiform shape object rather than just cylinder ?
(10-04-2019, 02:59 PM)apapaxionga Wrote: [ -> ]Great. For the rope simulation, is there any function which is similar to cloth proxy ? I mean using the rope simulation to drive some complex tubiform shape object rather than just cylinder ?

Yes, use the ObiRopeMeshRenderer instead of the ObiRopeExtrudedRenderer:
http://obi.virtualmethodstudio.com/tutor...modes.html