Obi  6.4
Unified particle physics for Unity
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Obi.ObiSoftbodySurfaceBlueprint Member List

This is the complete list of members for Obi.ObiSoftbodySurfaceBlueprint, including all inherited members.

_bounds (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprintprotected
ActivateParticle(int index)Obi.ObiActorBlueprint
activeParticleCount (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
aerodynamicConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
angularVelocitiesObi.ObiActorBlueprint
AppendNewParticleGroup(string name, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
bendConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
bendTwistConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
BlueprintCallback(ObiActorBlueprint blueprint) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
boneRotation (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
bounds (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
chainConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
Clear() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
ClearParticleGroups(bool saveImmediately=true) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
ClearTethers() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprintvirtual
colorsObi.ObiActorBlueprint
ConnectToNeighborParticles(MeshVoxelizer voxelizer, int particle, List< Vector3 > particles, List< ParticleType > allowed, int x, int y, int z, Vector3Int[] neighborhood, float clusterSize) (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprintprotected
CreateClustersFromSkeleton(List< Vector3 > particles) (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprintprotected
CreateClustersFromVoxels(MeshVoxelizer voxelizer, List< Vector3 > particles, VoxelConnectivity connectivity, List< ParticleType > allowed) (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprintprotected
CreateShapeMatchingConstraints(List< Vector3 > particles) (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprintprotectedvirtual
DeactivateParticle(int index)Obi.ObiActorBlueprint
DEFAULT_PARTICLE_MASS (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
distanceConstraintsDataObi.ObiActorBlueprint
edges (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
empty (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
filtersObi.ObiActorBlueprint
Generate() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
generatedMesh (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
GenerateImmediate() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GenerateTethers(bool[] selected) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprintvirtual
GetConstraints() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GetConstraintsByType(Oni.ConstraintType type) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GetParticleAnisotropy(int index, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GetParticleColor(int index) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GetParticleMaxRadius(int index) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GetParticleOrientation(int index) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GetParticlePosition(int index) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GetParticleRuntimeIndex(int blueprintIndex) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
groupsObi.ObiActorBlueprint
Initialize() (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprintprotectedvirtual
inputMeshObi.ObiMeshBasedActorBlueprint
InsertNewParticleGroup(string name, int index, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
invMassesObi.ObiActorBlueprint
invRotationalMasses (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
IsParticleActive(int index) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
m_ActiveParticleCount (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprintprotected
m_Empty (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprintprotected
m_InitialActiveParticleCount (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprintprotected
maxAnisotropyObi.ObiSoftbodySurfaceBlueprint
OnBlueprintGenerate (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
orientationsObi.ObiActorBlueprint
particleCountObi.ObiActorBlueprint
particleType (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
ParticleType enum name (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
pointsObi.ObiActorBlueprint
positionsObi.ObiActorBlueprint
principalRadiiObi.ObiActorBlueprint
RecalculateBounds() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
RemoveParticleGroupAt(int index, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
RemoveSelectedParticles(ref bool[] selected, bool optimize=true) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
RestoreRemovedParticles() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
restOrientationsObi.ObiActorBlueprint
restPositionsObi.ObiActorBlueprint
rootBoneObi.ObiSoftbodySurfaceBlueprint
rotation (defined in Obi.ObiMeshBasedActorBlueprint)Obi.ObiMeshBasedActorBlueprint
SamplingMode enum name (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
scale (defined in Obi.ObiMeshBasedActorBlueprint)Obi.ObiMeshBasedActorBlueprint
SetParticleGroupName(int index, string name, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
shapeMatchingConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
shapeResolution (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
shapeVoxelizer (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
skeleton (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
skinConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
smoothing (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
stretchShearConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
SurfaceMeshShapeMatchingConstraints(List< Vector3 > particles, int[] triangles) (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprintprotected
surfaceResolution (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
SurfaceSamplingMode enum name (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
surfaceSamplingMode (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
surfaceVoxelizer (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
SwapWithFirstInactiveParticle(int index) (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprintprotectedvirtual
tetherConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
triangles (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
usesOrientedParticlesObi.ObiActorBlueprint
usesTethers (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
velocitiesObi.ObiActorBlueprint
vertexToParticle (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
volumeConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
volumeResolution (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
VolumeSamplingMode enum name (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
volumeSamplingMode (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
volumeVoxelizer (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint
VoxelConnectivity enum name (defined in Obi.ObiSoftbodySurfaceBlueprint)Obi.ObiSoftbodySurfaceBlueprint