Obi  6.4
Unified particle physics for Unity
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Obi.ObiSoftbody Member List

This is the complete list of members for Obi.ObiSoftbody, including all inherited members.

_deformationResistance (defined in Obi.ObiSoftbody)Obi.ObiSoftbodyprotected
_maxDeformation (defined in Obi.ObiSoftbody)Obi.ObiSoftbodyprotected
_plasticCreep (defined in Obi.ObiSoftbody)Obi.ObiSoftbodyprotected
_plasticRecovery (defined in Obi.ObiSoftbody)Obi.ObiSoftbodyprotected
_plasticYield (defined in Obi.ObiSoftbody)Obi.ObiSoftbodyprotected
_shapeMatchingConstraintsEnabled (defined in Obi.ObiSoftbody)Obi.ObiSoftbodyprotected
ActivateParticle(int actorIndex)Obi.ObiActor
activeParticleCountObi.ObiActor
ActorBlueprintCallback(ObiActor actor, ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActor
ActorCallback(ObiActor actor) (defined in Obi.ObiActor)Obi.ObiActor
actorLocalToSolverMatrixObi.ObiActor
actorSolverToLocalMatrixObi.ObiActor
ActorStepCallback(ObiActor actor, float stepTime) (defined in Obi.ObiActor)Obi.ObiActor
AddForce(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddTorque(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddToSolver()Obi.ObiActor
Awake() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
BeginStep(float stepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
blueprintObi.ObiActor
ClearState() (defined in Obi.ObiActor)Obi.ObiActor
collisionMaterialObi.ObiActor
CopyParticle(int actorSourceIndex, int actorDestIndex)Obi.ObiActorvirtual
DeactivateParticle(int actorIndex)Obi.ObiActor
deformationResistanceObi.ObiSoftbody
EndStep(float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
GetConstraintsByType(Oni.ConstraintType type)Obi.ObiActor
GetMass(out Vector3 com)Obi.ObiActor
GetParticleAnisotropy(int solverIndex, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3)Obi.ObiActor
GetParticleColor(int solverIndex)Obi.ObiActor
GetParticleMaxRadius(int solverIndex)Obi.ObiActor
GetParticleOrientation(int solverIndex)Obi.ObiActor
GetParticlePosition(int solverIndex)Obi.ObiActor
GetParticleRuntimeIndex(int actorIndex)Obi.ObiActor
Interpolate() (defined in Obi.ObiSoftbody)Obi.ObiSoftbodyvirtual
isLoadedObi.ObiActor
IsParticleActive(int actorIndex)Obi.ObiActor
LoadBlueprint(ObiSolver solver)Obi.ObiSoftbodyvirtual
m_ActiveParticleCount (defined in Obi.ObiActor)Obi.ObiActorprotected
m_CollisionMaterial (defined in Obi.ObiActor)Obi.ObiActorprotected
m_Loaded (defined in Obi.ObiActor)Obi.ObiActorprotected
m_SelfCollisions (defined in Obi.ObiSoftbody)Obi.ObiSoftbodyprotected
m_SoftbodyBlueprint (defined in Obi.ObiSoftbody)Obi.ObiSoftbodyprotected
m_Solver (defined in Obi.ObiActor)Obi.ObiActorprotected
m_SurfaceCollisions (defined in Obi.ObiActor)Obi.ObiActorprotected
maxDeformationObi.ObiSoftbody
OnBeginStepObi.ObiActor
OnBlueprintLoadedObi.ObiActor
OnBlueprintRegenerate(ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnBlueprintUnloadedObi.ObiActor
OnDestroy() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnDisable() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnEnable() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnEndStepObi.ObiActor
OnInterpolateObi.ObiActor
OnPrepareFrameObi.ObiActor
OnPrepareStepObi.ObiActor
OnSolverVisibilityChanged(bool visible) (defined in Obi.ObiActor)Obi.ObiActorvirtual
OnSubstepObi.ObiActor
OnValidate() (defined in Obi.ObiSoftbody)Obi.ObiSoftbodyprotectedvirtual
particleCountObi.ObiActor
plasticCreepObi.ObiSoftbody
plasticRecoveryObi.ObiSoftbody
plasticYieldObi.ObiSoftbody
PrepareFrame() (defined in Obi.ObiActor)Obi.ObiActorvirtual
PrepareStep(float stepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
RecalculateRestShapeMatching() (defined in Obi.ObiSoftbody)Obi.ObiSoftbody
RemoveFromSolver()Obi.ObiActor
ResetParticles()Obi.ObiActor
SaveStateToBlueprint(ObiActorBlueprint bp)Obi.ObiActor
selfCollisionsObi.ObiSoftbody
SetConstraintsDirty(Oni.ConstraintType constraintType)Obi.ObiActor
SetFilterCategory(int newCategory)Obi.ObiActor
SetFilterMask(int newMask)Obi.ObiActor
SetMass(float mass)Obi.ObiActor
SetOneSided(bool oneSided)Obi.ObiActorvirtual
SetSelfCollisions(bool selfCollisions)Obi.ObiActorvirtual
SetSimplicesDirty()Obi.ObiActor
SetSolver(ObiSolver newSolver)Obi.ObiActorprotected
shapeMatchingConstraintsEnabledObi.ObiSoftbody
sharedBlueprintObi.ObiActor
softbodyBlueprint (defined in Obi.ObiSoftbody)Obi.ObiSoftbody
solverObi.ObiActor
solverBatchOffsetsObi.ObiActor
solverIndicesObi.ObiActor
sourceBlueprint (defined in Obi.ObiSoftbody)Obi.ObiSoftbody
StoreState() (defined in Obi.ObiActor)Obi.ObiActorprotected
Substep(float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
surfaceCollisionsObi.ObiSoftbody
SwapWithFirstInactiveParticle(int actorIndex) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
Teleport(Vector3 position, Quaternion rotation)Obi.ObiSoftbodyvirtual
TeleportParticle(int actorIndex, Vector3 position)Obi.ObiActor
UnloadBlueprint(ObiSolver solver)Obi.ObiActorvirtual
UpdateCollisionMaterials() (defined in Obi.ObiActor)Obi.ObiActorprotected
UpdateParticleProperties()Obi.ObiSoftbodyvirtual
usesAnisotropicParticlesObi.ObiSoftbody
usesCustomExternalForcesObi.ObiActor
usesOrientedParticlesObi.ObiActor