Obi  6.4
Unified particle physics for Unity
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Obi.ObiPlant Member List

This is the complete list of members for Obi.ObiPlant, including all inherited members.

ActivateParticle(int actorIndex)Obi.ObiActor
activeParticleCountObi.ObiActor
ActorBlueprintCallback(ObiActor actor, ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActor
ActorCallback(ObiActor actor) (defined in Obi.ObiActor)Obi.ObiActor
actorLocalToSolverMatrixObi.ObiActor
actorSolverToLocalMatrixObi.ObiActor
ActorStepCallback(ObiActor actor, float stepTime) (defined in Obi.ObiActor)Obi.ObiActor
AddForce(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddGenerator(ObiPlantGenerator.GeneratorType type, string name, int parent)Obi.ObiPlant
AddTorque(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddToSolver()Obi.ObiActor
Awake() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
BeginStep(float stepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
blueprintObi.ObiActor
ClearState() (defined in Obi.ObiActor)Obi.ObiActor
closestSurfaces (defined in Obi.ObiPlant)Obi.ObiPlant
collisionMaterialObi.ObiActor
CopyParticle(int actorSourceIndex, int actorDestIndex)Obi.ObiActorvirtual
DeactivateParticle(int actorIndex)Obi.ObiActor
DEFAULT_PARTICLE_ROTATIONAL_MASS (defined in Obi.ObiPlant)Obi.ObiPlant
EndStep(float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
GenerateTrunkCurves() (defined in Obi.ObiPlant)Obi.ObiPlant
GenerateTrunkGeometry()Obi.ObiPlant
generators (defined in Obi.ObiPlant)Obi.ObiPlant
GetConstraintsByType(Oni.ConstraintType type)Obi.ObiActor
GetGeneratorLevel(ObiPlantGenerator generator) (defined in Obi.ObiPlant)Obi.ObiPlant
GetMass(out Vector3 com)Obi.ObiActor
GetParticleAnisotropy(int solverIndex, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3)Obi.ObiActor
GetParticleColor(int solverIndex)Obi.ObiActor
GetParticleMaxRadius(int solverIndex)Obi.ObiActor
GetParticleOrientation(int solverIndex)Obi.ObiActor
GetParticlePosition(int solverIndex)Obi.ObiActor
GetParticleRuntimeIndex(int actorIndex)Obi.ObiActor
InstantGrow() (defined in Obi.ObiPlant)Obi.ObiPlant
instantGrowth (defined in Obi.ObiPlant)Obi.ObiPlant
Interpolate() (defined in Obi.ObiActor)Obi.ObiActorvirtual
IsGrowing() (defined in Obi.ObiPlant)Obi.ObiPlant
isLoadedObi.ObiActor
IsParticleActive(int actorIndex)Obi.ObiActor
LazyMeshInitialization() (defined in Obi.ObiPlant)Obi.ObiPlantprotected
LeafType enum name (defined in Obi.ObiPlant)Obi.ObiPlant
levels (defined in Obi.ObiPlant)Obi.ObiPlant
LoadBlueprint(ObiSolver solver)Obi.ObiActorvirtual
m_ActiveParticleCount (defined in Obi.ObiActor)Obi.ObiActorprotected
m_CollisionMaterial (defined in Obi.ObiActor)Obi.ObiActorprotected
m_Loaded (defined in Obi.ObiActor)Obi.ObiActorprotected
m_Solver (defined in Obi.ObiActor)Obi.ObiActorprotected
m_SurfaceCollisions (defined in Obi.ObiActor)Obi.ObiActorprotected
MAX_YOUNG_MODULUS (defined in Obi.ObiPlant)Obi.ObiPlant
meristems (defined in Obi.ObiPlant)Obi.ObiPlant
MIN_YOUNG_MODULUS (defined in Obi.ObiPlant)Obi.ObiPlant
OnBeginStepObi.ObiActor
OnBlueprintLoadedObi.ObiActor
OnBlueprintRegenerate(ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnBlueprintUnloadedObi.ObiActor
OnDestroy() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnDisable() (defined in Obi.ObiPlant)Obi.ObiPlantprotectedvirtual
OnEnable() (defined in Obi.ObiPlant)Obi.ObiPlantprotectedvirtual
OnEndStepObi.ObiActor
OnInterpolateObi.ObiActor
OnPrepareFrameObi.ObiActor
OnPrepareStepObi.ObiActor
OnSolverVisibilityChanged(bool visible) (defined in Obi.ObiActor)Obi.ObiActorvirtual
OnSubstepObi.ObiActor
OnValidate() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
parentIndices (defined in Obi.ObiPlant)Obi.ObiPlant
parentOffsetsObi.ObiPlant
particleCountObi.ObiActor
pooledParticles (defined in Obi.ObiPlant)Obi.ObiPlant
PrepareFrame() (defined in Obi.ObiActor)Obi.ObiActorvirtual
PrepareStep(float stepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
RemoveFromSolver()Obi.ObiActor
RemoveGenerator(int index) (defined in Obi.ObiPlant)Obi.ObiPlant
ResetParticles()Obi.ObiActor
SaveStateToBlueprint(ObiActorBlueprint bp)Obi.ObiActor
seed (defined in Obi.ObiPlant)Obi.ObiPlant
SetConstraintsDirty(Oni.ConstraintType constraintType)Obi.ObiActor
SetFilterCategory(int newCategory)Obi.ObiActor
SetFilterMask(int newMask)Obi.ObiActor
SetMass(float mass)Obi.ObiActor
SetOneSided(bool oneSided)Obi.ObiActorvirtual
SetSelfCollisions(bool selfCollisions)Obi.ObiActorvirtual
SetSimplicesDirty()Obi.ObiActor
SetSolver(ObiSolver newSolver)Obi.ObiActorprotected
sharedBlueprintObi.ObiActor
solverObi.ObiActor
solverBatchOffsetsObi.ObiActor
solverIndicesObi.ObiActor
sourceBlueprint (defined in Obi.ObiPlant)Obi.ObiPlant
Start() (defined in Obi.ObiPlant)Obi.ObiPlant
StoreState() (defined in Obi.ObiActor)Obi.ObiActorprotected
Substep(float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
surfaceCollisionsObi.ObiActor
SwapWithFirstInactiveParticle(int actorIndex) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
Teleport(Vector3 position, Quaternion rotation)Obi.ObiActorvirtual
TeleportParticle(int actorIndex, Vector3 position)Obi.ObiActor
UnloadBlueprint(ObiSolver solver)Obi.ObiActorvirtual
UpdateCollisionMaterials() (defined in Obi.ObiActor)Obi.ObiActorprotected
UpdateMesh() (defined in Obi.ObiPlant)Obi.ObiPlantprotected
UpdateParticleProperties()Obi.ObiActorvirtual
UsedParticles (defined in Obi.ObiPlant)Obi.ObiPlant
usesAnisotropicParticlesObi.ObiActor
usesCustomExternalForcesObi.ObiActor
usesOrientedParticlesObi.ObiActor