Obi  6.4
Unified particle physics for Unity
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Obi.ObiMeshBasedActorBlueprint Member List

This is the complete list of members for Obi.ObiMeshBasedActorBlueprint, including all inherited members.

_bounds (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprintprotected
ActivateParticle(int index)Obi.ObiActorBlueprint
activeParticleCount (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
aerodynamicConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
angularVelocitiesObi.ObiActorBlueprint
AppendNewParticleGroup(string name, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
bendConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
bendTwistConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
BlueprintCallback(ObiActorBlueprint blueprint) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
bounds (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
chainConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
Clear() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
ClearParticleGroups(bool saveImmediately=true) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
ClearTethers() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprintvirtual
colorsObi.ObiActorBlueprint
DeactivateParticle(int index)Obi.ObiActorBlueprint
distanceConstraintsDataObi.ObiActorBlueprint
edges (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
empty (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
filtersObi.ObiActorBlueprint
Generate() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GenerateImmediate() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GenerateTethers(bool[] selected) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprintvirtual
GetConstraints() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GetConstraintsByType(Oni.ConstraintType type) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GetParticleAnisotropy(int index, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GetParticleColor(int index) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GetParticleMaxRadius(int index) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GetParticleOrientation(int index) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GetParticlePosition(int index) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
GetParticleRuntimeIndex(int blueprintIndex) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
groupsObi.ObiActorBlueprint
Initialize() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprintprotectedpure virtual
inputMeshObi.ObiMeshBasedActorBlueprint
InsertNewParticleGroup(string name, int index, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
invMassesObi.ObiActorBlueprint
invRotationalMasses (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
IsParticleActive(int index) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
m_ActiveParticleCount (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprintprotected
m_Empty (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprintprotected
m_InitialActiveParticleCount (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprintprotected
OnBlueprintGenerate (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
orientationsObi.ObiActorBlueprint
particleCountObi.ObiActorBlueprint
pointsObi.ObiActorBlueprint
positionsObi.ObiActorBlueprint
principalRadiiObi.ObiActorBlueprint
RecalculateBounds() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
RemoveParticleGroupAt(int index, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
RemoveSelectedParticles(ref bool[] selected, bool optimize=true) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
RestoreRemovedParticles() (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
restOrientationsObi.ObiActorBlueprint
restPositionsObi.ObiActorBlueprint
rotation (defined in Obi.ObiMeshBasedActorBlueprint)Obi.ObiMeshBasedActorBlueprint
scale (defined in Obi.ObiMeshBasedActorBlueprint)Obi.ObiMeshBasedActorBlueprint
SetParticleGroupName(int index, string name, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
shapeMatchingConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
skinConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
stretchShearConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
SwapWithFirstInactiveParticle(int index) (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprintprotectedvirtual
tetherConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
triangles (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
usesOrientedParticlesObi.ObiActorBlueprint
usesTethers (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint
velocitiesObi.ObiActorBlueprint
volumeConstraintsData (defined in Obi.ObiActorBlueprint)Obi.ObiActorBlueprint