Obi  6.4
Unified particle physics for Unity
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Obi.ObiEmitter Member List

This is the complete list of members for Obi.ObiEmitter, including all inherited members.

ActivateParticle(int actorIndex)Obi.ObiActor
activeParticleCountObi.ObiActor
ActorBlueprintCallback(ObiActor actor, ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActor
ActorCallback(ObiActor actor) (defined in Obi.ObiActor)Obi.ObiActor
actorLocalToSolverMatrixObi.ObiActor
actorSolverToLocalMatrixObi.ObiActor
ActorStepCallback(ObiActor actor, float stepTime) (defined in Obi.ObiActor)Obi.ObiActor
AddForce(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddShape(ObiEmitterShape shape)Obi.ObiEmitter
AddTorque(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddToSolver()Obi.ObiActor
Awake() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
BeginStep(float stepTime) (defined in Obi.ObiEmitter)Obi.ObiEmittervirtual
blueprintObi.ObiActor
ClearState() (defined in Obi.ObiActor)Obi.ObiActor
collisionMaterialObi.ObiActor
CopyParticle(int actorSourceIndex, int actorDestIndex)Obi.ObiActorvirtual
DeactivateParticle(int actorIndex)Obi.ObiActor
EmissionMethod enum nameObi.ObiEmitter
emissionMethodObi.ObiEmitter
EmitParticle(float offset, float deltaTime)Obi.ObiEmitter
emitterBlueprint (defined in Obi.ObiEmitter)Obi.ObiEmitter
EmitterParticleCallback(ObiEmitter emitter, int particleIndex) (defined in Obi.ObiEmitter)Obi.ObiEmitter
EndStep(float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
FilterObi.ObiEmitter
GetConstraintsByType(Oni.ConstraintType type)Obi.ObiActor
GetMass(out Vector3 com)Obi.ObiActor
GetParticleAnisotropy(int solverIndex, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3)Obi.ObiActor
GetParticleColor(int solverIndex)Obi.ObiActor
GetParticleMaxRadius(int solverIndex)Obi.ObiActor
GetParticleOrientation(int solverIndex)Obi.ObiActor
GetParticlePosition(int solverIndex)Obi.ObiActor
GetParticleRuntimeIndex(int actorIndex)Obi.ObiActor
Interpolate() (defined in Obi.ObiActor)Obi.ObiActorvirtual
isEmittingObi.ObiEmitter
isLoadedObi.ObiActor
IsParticleActive(int actorIndex)Obi.ObiActor
KillAll()Obi.ObiEmitter
KillParticle(int index)Obi.ObiEmitter
lifeObi.ObiEmitter
lifespanObi.ObiEmitter
LoadBlueprint(ObiSolver solver)Obi.ObiEmittervirtual
m_ActiveParticleCount (defined in Obi.ObiActor)Obi.ObiActorprotected
m_CollisionMaterial (defined in Obi.ObiActor)Obi.ObiActorprotected
m_Loaded (defined in Obi.ObiActor)Obi.ObiActorprotected
m_Solver (defined in Obi.ObiActor)Obi.ObiActorprotected
m_SurfaceCollisions (defined in Obi.ObiActor)Obi.ObiActorprotected
minPoolSizeObi.ObiEmitter
OnBeginStepObi.ObiActor
OnBlueprintLoadedObi.ObiActor
OnBlueprintRegenerate(ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnBlueprintUnloadedObi.ObiActor
OnDestroy() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnDisable() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnEmitParticle (defined in Obi.ObiEmitter)Obi.ObiEmitter
OnEnable() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnEndStepObi.ObiActor
OnInterpolateObi.ObiActor
OnKillParticle (defined in Obi.ObiEmitter)Obi.ObiEmitter
OnPrepareFrameObi.ObiActor
OnPrepareStepObi.ObiActor
OnSolverVisibilityChanged(bool visible) (defined in Obi.ObiActor)Obi.ObiActorvirtual
OnSubstepObi.ObiActor
OnValidate() (defined in Obi.ObiEmitter)Obi.ObiEmitterprotectedvirtual
particleCountObi.ObiActor
PrepareFrame() (defined in Obi.ObiActor)Obi.ObiActorvirtual
PrepareStep(float stepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
randomVelocityObi.ObiEmitter
RemoveFromSolver()Obi.ObiActor
RemoveShape(ObiEmitterShape shape)Obi.ObiEmitter
ResetParticles()Obi.ObiActor
SaveStateToBlueprint(ObiActorBlueprint bp)Obi.ObiActor
SetConstraintsDirty(Oni.ConstraintType constraintType)Obi.ObiActor
SetFilterCategory(int newCategory)Obi.ObiActor
SetFilterMask(int newMask)Obi.ObiActor
SetMass(float mass)Obi.ObiActor
SetOneSided(bool oneSided)Obi.ObiActorvirtual
SetSelfCollisions(bool selfCollisions)Obi.ObiEmittervirtual
SetSimplicesDirty()Obi.ObiActor
SetSolver(ObiSolver newSolver)Obi.ObiActorprotected
sharedBlueprintObi.ObiActor
solverObi.ObiActor
solverBatchOffsetsObi.ObiActor
solverIndicesObi.ObiActor
sourceBlueprintObi.ObiEmitter
speedObi.ObiEmitter
StoreState() (defined in Obi.ObiActor)Obi.ObiActorprotected
Substep(float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
surfaceCollisionsObi.ObiEmitter
SwapWithFirstInactiveParticle(int actorIndex) (defined in Obi.ObiEmitter)Obi.ObiEmitterprotectedvirtual
Teleport(Vector3 position, Quaternion rotation)Obi.ObiActorvirtual
TeleportParticle(int actorIndex, Vector3 position)Obi.ObiActor
UnloadBlueprint(ObiSolver solver)Obi.ObiActorvirtual
UpdateCollisionMaterials() (defined in Obi.ObiActor)Obi.ObiActorprotected
UpdateEmitterDistribution()Obi.ObiEmitter
UpdateParticleMaterial() (defined in Obi.ObiEmitter)Obi.ObiEmitter
UpdateParticleProperties()Obi.ObiActorvirtual
usesAnisotropicParticlesObi.ObiEmitter
usesCustomExternalForcesObi.ObiEmitter
useShapeColorObi.ObiEmitter
usesOrientedParticlesObi.ObiActor