ActivateParticle(int actorIndex) | Obi.ObiActor | |
activeParticleCount | Obi.ObiActor | |
ActorBlueprintCallback(ObiActor actor, ObiActorBlueprint blueprint) (defined in Obi.ObiActor) | Obi.ObiActor | |
ActorCallback(ObiActor actor) (defined in Obi.ObiActor) | Obi.ObiActor | |
actorLocalToSolverMatrix | Obi.ObiActor | |
actorSolverToLocalMatrix | Obi.ObiActor | |
ActorStepCallback(ObiActor actor, float stepTime) (defined in Obi.ObiActor) | Obi.ObiActor | |
AddForce(Vector3 force, ForceMode forceMode) | Obi.ObiActor | |
AddTorque(Vector3 force, ForceMode forceMode) | Obi.ObiActor | |
AddToSolver() | Obi.ObiActor | |
Awake() (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
BeginStep(float stepTime) (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
blueprint | Obi.ObiActor | |
ClearState() (defined in Obi.ObiActor) | Obi.ObiActor | |
collisionMaterial | Obi.ObiActor | |
CopyParticle(int actorSourceIndex, int actorDestIndex) | Obi.ObiActor | virtual |
DeactivateParticle(int actorIndex) | Obi.ObiActor | |
EndStep(float substepTime) (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
GetConstraintsByType(Oni.ConstraintType type) | Obi.ObiActor | |
GetMass(out Vector3 com) | Obi.ObiActor | |
GetParticleAnisotropy(int solverIndex, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3) | Obi.ObiActor | |
GetParticleColor(int solverIndex) | Obi.ObiActor | |
GetParticleMaxRadius(int solverIndex) | Obi.ObiActor | |
GetParticleOrientation(int solverIndex) | Obi.ObiActor | |
GetParticlePosition(int solverIndex) | Obi.ObiActor | |
GetParticleRuntimeIndex(int actorIndex) | Obi.ObiActor | |
Interpolate() (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
isLoaded | Obi.ObiActor | |
IsParticleActive(int actorIndex) | Obi.ObiActor | |
LoadBlueprint(ObiSolver solver) | Obi.ObiActor | virtual |
m_ActiveParticleCount (defined in Obi.ObiActor) | Obi.ObiActor | protected |
m_CollisionMaterial (defined in Obi.ObiActor) | Obi.ObiActor | protected |
m_Loaded (defined in Obi.ObiActor) | Obi.ObiActor | protected |
m_Solver (defined in Obi.ObiActor) | Obi.ObiActor | protected |
m_SurfaceCollisions (defined in Obi.ObiActor) | Obi.ObiActor | protected |
OnBeginStep | Obi.ObiActor | |
OnBlueprintLoaded | Obi.ObiActor | |
OnBlueprintRegenerate(ObiActorBlueprint blueprint) (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
OnBlueprintUnloaded | Obi.ObiActor | |
OnDestroy() (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
OnDisable() (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
OnEnable() (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
OnEndStep | Obi.ObiActor | |
OnInterpolate | Obi.ObiActor | |
OnPrepareFrame | Obi.ObiActor | |
OnPrepareStep | Obi.ObiActor | |
OnSolverVisibilityChanged(bool visible) (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
OnSubstep | Obi.ObiActor | |
OnValidate() (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
particleCount | Obi.ObiActor | |
PrepareFrame() (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
PrepareStep(float stepTime) (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
RemoveFromSolver() | Obi.ObiActor | |
ResetParticles() | Obi.ObiActor | |
SaveStateToBlueprint(ObiActorBlueprint bp) | Obi.ObiActor | |
SetConstraintsDirty(Oni.ConstraintType constraintType) | Obi.ObiActor | |
SetFilterCategory(int newCategory) | Obi.ObiActor | |
SetFilterMask(int newMask) | Obi.ObiActor | |
SetMass(float mass) | Obi.ObiActor | |
SetOneSided(bool oneSided) | Obi.ObiActor | virtual |
SetSelfCollisions(bool selfCollisions) | Obi.ObiActor | virtual |
SetSimplicesDirty() | Obi.ObiActor | |
SetSolver(ObiSolver newSolver) | Obi.ObiActor | protected |
sharedBlueprint | Obi.ObiActor | |
solver | Obi.ObiActor | |
solverBatchOffsets | Obi.ObiActor | |
solverIndices | Obi.ObiActor | |
sourceBlueprint | Obi.ObiActor | |
StoreState() (defined in Obi.ObiActor) | Obi.ObiActor | protected |
Substep(float substepTime) (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
surfaceCollisions | Obi.ObiActor | |
SwapWithFirstInactiveParticle(int actorIndex) (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
Teleport(Vector3 position, Quaternion rotation) | Obi.ObiActor | virtual |
TeleportParticle(int actorIndex, Vector3 position) | Obi.ObiActor | |
UnloadBlueprint(ObiSolver solver) | Obi.ObiActor | virtual |
UpdateCollisionMaterials() (defined in Obi.ObiActor) | Obi.ObiActor | protected |
UpdateParticleProperties() | Obi.ObiActor | virtual |
usesAnisotropicParticles | Obi.ObiActor | |
usesCustomExternalForces | Obi.ObiActor | |
usesOrientedParticles | Obi.ObiActor | |