Obi  6.4
Unified particle physics for Unity
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Obi.MeshVoxelizer Member List

This is the complete list of members for Obi.MeshVoxelizer, including all inherited members.

BoundaryThinning() (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
edgefaceNeighborhood (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizerstatic
edgeNeighborhood (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizerstatic
faceNeighborhood (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizerstatic
fullNeighborhood (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizerstatic
GetDistanceToNeighbor(int i) (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
GetPointVoxel(in Vector3 point) (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
GetTrianglesOverlappingVoxel(int voxelIndex) (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
GetVoxelCenter(in Vector3Int coords) (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
GetVoxelIndex(int x, int y, int z) (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
input (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
IsIntersecting(in Bounds box, Vector3 v1, Vector3 v2, Vector3 v3) (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizerstatic
MeshVoxelizer(Mesh input, float voxelSize) (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
Origin (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
resolution (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
this[int x, int y, int z] (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
vertexNeighborhood (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizerstatic
Voxel enum name (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
voxelCount (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
VoxelExists(in Vector3Int coords) (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
VoxelExists(int x, int y, int z) (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
Voxelize(Matrix4x4 transform, bool generateTriangleIndices=false) (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer
voxelSize (defined in Obi.MeshVoxelizer)Obi.MeshVoxelizer