Obi
6.4
Unified particle physics for Unity
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This is the complete list of members for Obi.BIH, including all inherited members.
Build(ref IBounded[] elements, int maxDepth=10, float maxOverlap=0.7f) (defined in Obi.BIH) | Obi.BIH | static |
DistanceToSurface(Triangle[] triangles, Vector3[] vertices, Vector3[] normals, in BIHNode node, in Vector3 point) (defined in Obi.BIH) | Obi.BIH | static |
DistanceToSurface(BIHNode[] nodes, Triangle[] triangles, Vector3[] vertices, Vector3[] normals, in Vector3 point) (defined in Obi.BIH) | Obi.BIH | static |
DistanceToSurface(BIHNode[] nodes, Triangle[] triangles, Vector3[] vertices, Vector3[] normals, in BIHNode node, in Vector3 point) | Obi.BIH | static |
HoarePartition(IBounded[] elements, int start, int end, float pivot, ref BIHNode node, int axis) (defined in Obi.BIH) | Obi.BIH | static |